> This (perfect information most of the time) does seem to me to be >>of
> I've been thinking of doing high tech/low tech with DS using Piquet
How about draw Quality & Leadership chits the first time they are required for
game mechanics.
> I've been thinking of doing high tech/low tech with DS using Piquet
Donough said:
> How about draw Quality & Leadership chits the first time they are
That wouldn't really do it--among other things, you *should* know
whether your units are experienced or not, and you should have at least an
idea whether your leaders are blithering idiots or not. You may not be sure
whether he's a 2 or a 1, but you'd know he's not a 3.
Ideally you'd have one table for each player plus a third table for the game
masters. In fact, we're going to do this for Avalon Hill's Midway next
weekend.
You might use a combination of blocks (like Columbia Games) for real units and
dummies. You could have the blocks face down, so no one knows what they are.
When they contact an enemy, turn your own unit so you can see what it is. Turn
all units not in contact with enemy face down at the end of the
turn. Each player gets to secretly select 3-4 of his opponent's
face-down pieces, and switch them with other nearby enemy pieces.
Assign playing cards to each unit and activate them only when their card comes
up. Have a few "commander's choice" cards Have unit movement be subject to
deviation, like artillery. Yellow units roll d12 for distance, elites roll
d4...