[DS] OGRE in Dirtside

3 posts ยท Mar 15 2001 to Mar 15 2001

From: Daniel Casquilho <danielc@e...>

Date: Thu, 15 Mar 2001 14:08:12 -0800

Subject: [DS] OGRE in Dirtside

Just curious, has anyone done Dirtside conversions of OGRE minis?

From: Kevin Walker <sage@c...>

Date: Thu, 15 Mar 2001 16:32:12 -0600

Subject: Re: [DS] OGRE in Dirtside

on 3/15/01 16:08, Casquilho, Daniel at Daniel.Casquilho@disney.com
wrote:

> Just curious, has anyone done Dirtside conversions of OGRE minis?

I've been thinking about this one a bit. Mainly about how to get the OGRE part
in.

There were some concerns with the BOOM chit and how it effects OGREs. It might
be interesting to say that the enemy has to target a specific system on the
OGRE and then resolves the damage only associated to that
weapon/tread.  Keeps a lot of the feel of OGRE but how to you go about
balancing it then...

I've got to get some of them painted - they're starting to threaten me
with bodily harm or harm to the other unpainted stuff if I don't get working
on them. I wonder if the older models would get upset if I start on the newer
SJG stuff first. Hey...why of those men in white coats knocking on my door.

I bet I wasn't much help here.  Oh well.  ;-)

From: Brian Bell <bkb@b...>

Date: Thu, 15 Mar 2001 18:10:35 -0500

Subject: RE: [DS] OGRE in Dirtside

You (and anyone else) is welcome to try one (or both) of the conversions
that I have been working on (both are still in play-testing).

The 1st is a straight conversion at
http://www.ftsr.org/ds2/multiverse/ogre-ds2.html.

The 2nd is a conversion that I plan to run at GZGECC V, I call "Full Metal
Ogre". It uses my FMA Ehancements for DS2 (FMA instead of chits for damage).
This is at http://www.ftsr.org/ds2/multiverse/fmaogre.asp. I also have
an
egroup for this at http://groups.yahoo.com/group/fullmetalogre for
anyone
who is interested in helping me play-test the idea. So far I have run 2
games using this. I do not have any points for the Ogre, yet. But a
Mark-III
can beat the following forces:
2 units of 4 Size 3 wheeled tanks Armor 3, Enh FCS, HEL/3
1 unit of 6 Size 3 fast tracked tanks Armor 3, Enh FCS, HKP/3
1 unit of 4 Size 4 fast tracked tanks Armor 4, Sup FCS, MDC/4
Terrain is mixed woods and hills with fire lanes. Both playtests, the Oger
managed to wipe the command post out and exit the board, but had all weapons
lost/used and some tread lost. I have updated the rules since then, but
have not playtested any changes.

Feel free to use either and let me know what you think.

---
Brian Bell bkb@beol.net ICQ: 12848051 AIM: Rlyehable The Full Thrust Ship
Registry:
http://www.ftsr.org
---

[quoted original message omitted]