From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 29 Mar 2003 02:11:05 -0500
Subject: [DS] Linking scenarios
As a few of the listers who attended may recall, at CampCons I and II, we used a linked scenario format (different in each case) to tie together FT, DS and SG games. The first time, the scenarios were tightly coupled, with results from one determining forces and some other parts of the others. The second time, they were a series of battles in the campaigns, but the results were summed together for the overall campaign. In the second case, we used a concept of reinforcement chits. Across the five battles, we had 4 chits per team. A chit was roughly equivalent to 10% increase in force. If played in the setup phase of a game, you automatically got it. If you waited to see if you could get away without it, then played it to bring on some cavalry, you had a 50% chance of it working (if not, you could not use it or any others in the scenario, but you could use them in subsequent ones.... ones left over after the last scenario were simply wasted). This tended to make the teams have to think a bit about where they committed their extra resources. A 10% increase in forces at a key point can be quite pivotal. 20% even moreso. (We limited to max 2 chits played in any one scenario). As it turned out, the SG game saw most of the chit play, although the DS game also saw some chit play. I think FT was just straight up, IIRC. This style of linked play makes for *very* interesting campaigns. Tomb PS - Sounds like I'd prefer Southampton to Portsmouth (no one shooting at me, beer and friendly women). PPS - If the Brit forces remarked this conflict wasn't against the enemies they'd trained against, that's only because they're headed to Basra not Paris....