DS II Movement

8 posts ยท Mar 2 2000 to Mar 3 2000

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 01 Mar 2000 23:52:08 PST

Subject: DS II Movement

I've been doing some thinking concerning the Base Movement Factor of vehicles,
and I've reached a couple of conclusions.

First, I don't understand why fast tracked vehicles move faster than wheeled.
I can understand them being able to go places a wheeled vehicle can't, but not
being able to go faster. I was under the impression that a track is inherently
slower than a wheel.

Second, I have a problem with all vehicles of a given mobility type having the
same Base Movement Factor. Shouldn't small, light vehicles be faster, as in
real life (For the most part).

Therefore I came up with a couple of house rules, let me run them by you all
and see just how weak my arguements are. Bear in mind, if you use rule #
2,
rule # 1 is superfluous.

1. Switch the BMF's of wheeled and Fast Tracked vehicles

OR:

2. Alternate BMF System:

Class 1-5: Subtract the vehicles class from 6, and multiply the result
by the following numbers to determine the BMF.

Low Mobility Wheeled: 6 High Mobility Wheeled: 6 Slow Tracked: 4 Fast Tracked:
5 Slow GEV's:6 Fast GEV's: 8 Grav: 8

For Class 6, subtract 1 from each of the above numbers. For class 7, subtract
2.

From: Matthew Seidl <seidl@v...>

Date: Thu, 02 Mar 2000 08:20:54 -0700

Subject: Re: DS II Movement

> On Wed, 01 Mar 2000 23:52:08 PST, "Brian Bilderback" writes:

My my reading, you've for a Fast GEV size 1 scout going
(6 - 1) * 8 = 40.  Seems a little fast to me.

From: Michael Llaneza <maserati@e...>

Date: Thu, 2 Mar 2000 09:36:25 -0800 (PST)

Subject: Re: DS II Movement

That'd be almost right for a *very* fast GEV, with a fusion powerplant.

> --- Matthew Seidl <seidl@vex.cs.colorado.edu> wrote:

From: Brian Bilderback <bbilderback@h...>

Date: Thu, 02 Mar 2000 16:17:39 PST

Subject: Re: DS II Movement

Maybe a little, but GEV's ARE supposed to be fast. I'm still working on the
system. I based it on class 4 vehicles going the speeds listed in the book. If
i move the scale down to class 3 vehicles going that fast, class 5's end up
way too slow. Hard to find a happy medium. Suggestions?

From: Aron_Clark@d...

Date: Thu, 2 Mar 2000 16:20:02 -0800

Subject: Re: DS II Movement

****
If i move the scale down to class 3 vehicles going that fast, class 5's end up
way too slow. Hard to find a happy medium. Suggestions?
****

Well class 5's are really big, and could be thought of being very slow and
ponderous. <shrug>

From: Matthew Seidl <seidl@v...>

Date: Thu, 02 Mar 2000 17:34:51 -0700

Subject: Re: DS II Movement

> On Thu, 02 Mar 2000 16:17:39 PST, "Brian Bilderback" writes:

I don't have DSII in front of me to look up the real numbers, but I
can't imagine the bonus from being small to be more than 10-20%.

So how about
class 1 +15-25%
class 2 +~10%
class 3 0 class 4 = ~10%
class 5 -~20%

Should only really matter on fairly fast things anyway. I thought most MBT's
these days had similar top speeds, even though their weight varied a lot.
Also, smaller can be worse when you've got vegetation to run through.

From: JohnDHamill@a...

Date: Fri, 3 Mar 2000 02:41:20 EST

Subject: Re: DS II Movement

In a message dated 3/2/00 6:26:17 PM Central Standard Time,
> Aron_Clark@digidesign.com writes:

<< ****
If i move the scale down to class 3 vehicles going that fast, class 5's end up
way too slow. Hard to find a happy medium. Suggestions?
 ****

Well class 5's are really big, and could be thought of being very slow and
ponderous. <shrug>
> [quoted text omitted]
You could always make the class 4's or larger to pay double costs to increase
their movement under this system, allowing the larger vehicles to gain speed,
at a vastly increased cost,

John

From: Brian Bilderback <bbilderback@h...>

Date: Fri, 03 Mar 2000 15:46:03 PST

Subject: Re: DS II Movement

Ok,

I'm in LA, on one of those damned 10 cents a minute computers in the motel,
but I got an idea, and I wanted to post it before I forgot. It's sort of my
own reply to my reply to the reply to my post....

I think I figured out how to modify speeds based on class without having

super-lightning-unreasonably fast light vehicles.

Instead of the (6-class)*x=Movement, I'm working on a smaller set of
numbers. You give all vehicles a base movement, plus a bonus for their
size. So it would be b+((6-class)*x)=movement.  Should give a good range
of speeds without any extremes on either end.

----Original Message Follows----
From: "Brian Bilderback" <bbilderback@hotmail.com>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: DS II Movement
Date: Thu, 02 Mar 2000 16:17:39 PST

Maybe a little, but GEV's ARE supposed to be fast. I'm still working on the
system. I based it on class 4 vehicles going the speeds listed in the book. If
i move the scale down to class 3 vehicles going that fast, class 5's end up
way too slow. Hard to find a happy medium. Suggestions?