From: John Atkinson <johnmatkinson@y...>
Date: Thu, 18 Feb 1999 21:32:49 -0500
Subject: [DS II] Flamethrowers
I recently bought a quartet of Irregular WW2 US Army Engineers with Flame-thrower. On a whim, I painted them all up as NRE Engineers. Not a bad set of castings, by Irregular standards, and includes a large bloom of flame from the thrower. You'll see 'em at the ECC, if you attend. So, I think, maybe there ought to be rules for Flame-throwers? Say, they allow the stand to draw three chits like an assault stand, and validity is as if the target was in the open. However, Flame-thrower stands do not fire simultaneously. If they are knocked out when the defenders fire, it is assumed to have been shot before they got close enough. 20 points per stand in addition to basic element cost. May be carried by either assault or engineer stands (for a total cost of 80 points if line or 100 if Power Armor, militia aren't likely to have flame-throwers), but if the engineer platoon retains normal engineer capabilities (demolition, etc.) it may not contain more than 25% Flame-thrower stands. Gotta have someone to haul around the explosives. Flame-thrower stands _must_ be obvious. Those things are not inconspicuous.