Hello All,
OK I am scheduled to play my first DS game this Saturday. Here is the force I
was thinking of using. We are going to use 3,000 points. This force is 2,941.
I made it up based on Minis I already own.
All constructive criticism would be helpful and appreciated.
Daniel's Sacrificial Lamb Force
Hvy Tank Platoon - 422 Points
2 Heavy Wheeled Tanks (Battletech's Chevalier Wheeled Tank)
Light Tank Platoon - 916 Points
4 GEV Tanks (Battletech's J. Edgar Hovers)
Walker Cadre - 389 Points
4 AT-71 Walkers (GZG's AT-71 Hound Dog Walker)
MRL Unit - 494
2 MRL/SPAs (Battletech's SRM Carrier)
A heavy tank unit of just two tanks is kind of...light on the numbers
(not a lot of firepower--assuming the tanks are "normal" size).
Unless you've got something you are defending, the infantry is going to
get left in the dust so you really need to have some APC/IFV types. If
you are limited by your mini's, I'd turn the J Edgars into largish IFVs
(2 inf elements, GMS/H, APSW). That should do the trick.
And don't forget that you will have to "pay" for your artillery ammunition. If
that seems a bit expensive for you, you could turn the missile carriers into
SLAM tanks and fill out that heavy tank unit of yours.
Just an idea or two.
Rob
[quoted original message omitted]
Hello Robert,
> A heavy tank unit of just two tanks is kind of...light on the numbers
I was using the minis I have on this one. I am looking for one more pack of
the figures so I can field four of them. I have them as size four tanks. They
are larger then the Deimos but I figure they could be used for a size 4
anyway.
> Unless you've got something you are defending,...
I should have said this force is for a defender force. Ted will be playing an
attacking force against this one.
> ...the infantry is going to get left in the dust so you really need to
> have some APC/IFV types.
I do have APC's that I could use, but I thought that it would be
less likely for me to need to move as a defender. I am sure I will learn
much in this first game :-)
> And don't forget that you will have to "pay" for your artillery
The cost does include ammo. (2 shots each worth) The program I used had a slot
to "add" the number of salvos you wanted.
Thank you for your feedback.
> Casquilho, Daniel wrote:
> Hello Robert,
Yep, work with what you have... one way to help is if you can justify
their being short is by making them veteran and/or an experienced
leader. It will not keep them from dying when shot, but it should help keep a
gun in play if 1 goes down and you lose half the unit...
> Unless you've got something you are defending,...
> less likely for me to need to move as a defender. I am sure I will
Never underestimate movement. Especially when defending. When you have an
infantry unit get overrun and chewed up by APSWs it is annoying, if nothing
else.
> And don't forget that you will have to "pay" for your artillery