I've reread all the rules multiple times, and this still doesn't make any
sense.
VTOLs may have 1 class one weapon in a turret. Everything else has to be fixed
mount.
Fixed mount weapons may only be fired before movement.
Why would I ever do a pop-up? I can only fire a single
class 1, much danger for little affect.
The only real use I can see for attack VTOLs, as I am currently seeing them,
is hanging them out waiting for opportunity fire. Of course if they use
opportunity fire it is an invitation to die since they can't move and they are
lightly armoured.
How the heck do you use an Attack VTOL in DS?
> Roger Books wrote:
No you can fire a fixed mount uring a popup. This is the only time other then
before movement.
> [Roger's confusion over VTOL movement rules]
While a strict reading of the rules might not make sense, it's clear that a
pop-up allows VTOLs to fire their weapons, as this is the same move used
by
real world helicopters to fire self-designated guided missiles, and
unguided missiles.
So turn #1, fly VTOL to cover near route of enemy movement. A nice hill is
great. On turn #2, wait for a juicy movement of enemy armour, then
pop-up
and fire missiles. If enemy AA fire upon your VTOL, remember to include the
pop-up attack modifier (I forget where it is). On turn #3, repeat the
pop-up
or perhaps move to a new firing location.
Alternatively, keep cover behind a hill, forest or building at all times, and
let the enemy armour roll along the road past you, then interrupt the unit's
movement and fire the VTOL's missiles, while still in cover to the enemy's
remaining forces. This forces your enemy to provide mobile AA cover to the
advancing armour formation, instead of keeping it at the rear.
I hope that helps!
The way I've always read the rules is that, even though they have a fixed
capacity cost, GMS' had a 360 fire arc and could be treated like a turret
weapon for purposes of the fire/movement relationship. I could be
wrong.
Brian B
> From: Roger Books <books@jumpspace.net>