From: Daryl Lonnon <dlonnon@f...>
Date: Tue, 9 Apr 2002 10:01:05 -0600 (MDT)
Subject: Re: [DS] Capacity, Points - Trying to put it all together.
> Adrian Johnson wrote: You can solve both of these issues by adding Size and/or Weight back into a tactical point system. As they are described above they would be a modifier on the Mobility Value of a vehicle. There's no inherent reason that they'd be linked to the Signature of the vehicle (except possibly by a fluff/capacity/background system). I could build a flying basketball/drone of death. It might have a Size of 1 (capable of fitting down small streets), a Signature of 1, and a Surface Weight of 10,000kg (made of Neutronium). It hovers on little super jets of air (which will tear up the concrete of streets as it hovers down them :-). Bridges could be rated by the Weight they could support and the Size that could cross (same for dropships). Streets just by the Size they can take. Both Size/Weight are Mobility concerns (and minor ones at that), and Signature remains a Defensive concern. The WYSIWYG is addressed since Size is once more a factor in the vehicle construction (just not in the same way as before). The next two questions are: o Do we need BOTH Size and Weight... could we get by with one value (ie just Size)? Probably. You would lose some descriptiveness. But this is the current way the DS2 works (so you're not losing descriptiveness that you once had). o Can we get by with no additional values (ie is the complexity added worth it)? Really, this is a question about the amount of complexity we want to add to the tactical point system. Size/Weight do have some tactical concerns associated with them... but do they have enough that they should be represented? DarylL p.s. Yes, there is nothing stopping you from having a Size 1 vehicle with a 5 Signature (picture a "small" orb of energy/light whisking about