We are discussing a campaign and here is what I am considering:
Everyone builds 10K worth of forces.
Play is "round robin".
No more than 5K worth of forces can be brought to the scenario, some may
specify less.
I'm going to write up 4 or 6 scenarios. The player with the lowest total
forces (IE both sides start at 10K) choses sides in the scenario.
Winning a scenario will give you some nominal repair/replacement.
Repair cost is 1/2 buy cost. Vehicles left on the field go to
whomever holds the field.
When you are unable to field the points in troops specified in the scenario
you are out. When two people can't field the
listed points in troops they may combine for a 3-way game. When
3 can't field enough (we have 4 players) the campaign is done.
Ideas? Suggestions for scenarios?
1. 5K points/side Take and hold terrain objective. Winner gets
1K points in repair/reinforcements/consumables.
2. 5K Attacker, 3K defender. Attacker must take terrain objective in
defender's back field. Defender sets up before attacker.
Units may be hidden and/or dug in. 1K repair/reinforcements.
> On Thu, Feb 14, 2002 at 05:10:05PM -0500, Roger Books wrote:
> Winning a scenario will give you some nominal repair/replacement.
Some risk of cascading failure here. Which is realistic but annoying for the
losing player. This is a general problem...
> Ideas? Suggestions for scenarios?
There's a really neat idea I saw in a wargame a while ago, though I've since
forgotten where. For a lopsided scenario, you specify the point value of one
force and the terrain setup. Then each player names a point total for the
other force; the one who names the lower total gets to use that force...
> Roger Burton West wrote:
> >Winning a scenario will give you some nominal repair/replacement.
Shades of Battletech Clans.....
[quoted original message omitted]
> Robin Paul wrote:
> > > >Winning a scenario will give you some nominal repair/replacement.
That's probably where he saw it, but it DOES remind me of the clan bdding
process.
2B^2
> On Thu, Feb 14, 2002 at 11:41:16PM -0000, Robin Paul wrote:
That sounds right. (Checks.) Yes, thanks; not a bad game, especially
considering that it got its start from the designer being fed up with the
infelicities of Battletech.
> Roger Burton West wrote:
> >I think that's in OHMU: Oversized Heavy Mechanized Units. I'm
That same frustration being the reason I bought DSII.
2B^2
> I wrote:
> especially
Just out of curiosity, how many of the listers got into GZG the same way I
did - because we were introduced to SF gaming through other games, got
hooked on the genre, but came to realized said introductory game sucked?
2B^2
Truth be told, I got into GZG partly because I'm a pathological collector of
rules (not to mention figures), partly because I saw some of the ship models
and was curious about the background that went with them, and partly because I
was desperately looking for a sensible set of space ship miniatures rules that
did not involve the "Star Trek" universe in any way, shape, or form, and that
was at the "realistic" end of the gaming spectrum. Then I went from FT to SGII
to DSII.
[quoted original message omitted]
On Thu, 14 Feb 2002 19:59:37 -0500 "Robert W. Eldridge"
> <bob_eldridge@mindspring.com> writes:
At the risk of "me too"-ing... that's very nearly the exact story of how
I got into it... spotted FT in the store, wanted a starship battles game for a
universe I was brewing on my own, picked it up, saw it was generic, rejoiced,
and from there, moved to SGII, joined this list, heard great things about
Dirtside... and had my FLGS order it.:)
And I've been happy ever since.
Best,
G'day,
> Truth be told, I got into GZG partly because I'm a
Whereas I got into because after a year of Derek
whining/begging/pleading
for me to play this "cool space game with him, that the other guys really
like" I couldn't take it any more and thought if I gave him just a game of two
he'd give it a break and he'd go back to playing more historical
stuff....
...one day I'll learn that the end result of all my actions is the complete
opposite of what I intended;)
It was/is a cool game though ;)
Me! I cut my teeth in minis with Rogue Trader, then got into 6mm
sci-fi. That used to be mostly Battletech and Space Marine (Epic40K
now). Both games needed work. Badly. Along with a single cohort I started a
fanzine to fix Space Marine 2nd ed. Now, I'm a pretty lazy man, so if I start
doing page layout (razor blade and glue at first) and
selling advertising I must be pretty well motivated, and SM 1st and 2nd really
did need the help.
Then there were historical miniatures and I spent some quality time
playtesting other people's rules.
Then I picked up DSII and FT, on the general good rep of British miniatures
games I picked up from the historicals scene. What a good call that was.
Designing stuff was a lot easier than, say Striker for example. And the
command rules in DS2 were on par with Command Decision.
Not that I don't tweak the rules, but there's little need for fixing bad
ideas and ugly mechanics.
The rest you lot know.
> Brian Bilderback wrote:
> I wrote:
> game sucked?
Well, for my part, I ran into an individual that I now believe to have been KR
of the stateside reseller for GZG (I forget the name of the outfit off the top
of my head, I just remember the guy's initials) out at RadCon in eastern
Washington state, saw that he was selling a set of starship warfare rules,
asked the first question I always ask of such games ("Can you design your own
ships with it?"), he gave me a resounding yes, so I looked it over, bought FT
and MT, played a few sample games using simple playing cards for
ship markers with my brother-in-law the next few nights, and have been
playing it ever since.
This mailing list, I found a little while later after a bunch of curious
searching through Yahoo for the stuff, and bought DS2 a little over a year and
a half ago just out of an interest in the occasional ground combat scenario to
play out on the side. Heck, now I'm even working on a web site for all the
different ship ideas I've come up with.
Eric/Stilts
[quoted original message omitted]
*Flak raises his hand*
> On Thu, 2002-02-14 at 19:03, Brian Bilderback wrote:
+++SNIP+++
> Just out of curiosity, how many of the listers got into GZG the same
> hooked on the genre, but came to realized said introductory game
> > Just out of curiosity, how many of the listers got into GZG
I got into the genre by playing Star Fleet Battles. I loved that game... Until
they added rule upon rule upon rule... I started playing it back
when it was in a zip-locked bag (am I telling my age here?).
After coming across Full Thrust a couple of years ago I put SFB in the trash
can.
FT was also a fantastic intro into the world of miniature gaming. The terrain
structures were at a minimum and you need very few miniatures to get started.
Plus the fact that Jon's games don't restrict you to one background is a
tremendous plus in my book.
I also love FT simple and fast playing style.
[quoted original message omitted]
> On Thu, Feb 14, 2002 at 04:03:01PM -0800, Brian Bilderback wrote:
I've been trying to work this out since you posted. I know I used to play a
lot of Battletech, a certain amount of Interceptor and Centurion, and SFB
(Commander's edition, the three books).
But I can't work out how I made the jump from there to FT. I have a feeling I
must have come too close to the GZG stall at a Colours or a Salute, and been
sucked in by the Tuffley Event Horizon...
Getting DS2 and SG2 was easier - I already knew how great FT was. :-)
> Eric Foley wrote:
> Well, for my part, I ran into an individual that I now believe to have
That would be Kieran Rohan, of Geohex (Located right here in our neck of the
woods, Portland).
2B^2
> Don M Wrote:
Lol... I kind of still wish I had mine, but only to translate into FT.
;-)
> Roger Burton West Wrote:
> But I can't work out how I made the jump from there to FT. I
I don't think that Jon's games could be described and an "Event Horizon"...
It's more like one of the "Constance of the Universe."
<grin>
> It's more like one of the "Constance of the Universe."
Constance of the Universe...hm...new addition to the GC line.
[quoted original message omitted]
> Warren Shultzaberger wrote:
I found FT just after GW released Space Fleet (the precurser to BFG) and
realised just how much better it was. This was just about when GZG
emerged from the shadows of being a hobby company into the full-fledged
multi-national mega-corp that it is now ;-). I remember buying two NAC
light cruisers from Jon at a show in Lewisham (SELWG) in about '90-'91 -
this was the only model he had for sale at that point, but he also gave us a
glimpse of the mightily impressive NAC fleet carrier.
Once I was hooked on FT, DS2 and SG2 were but a small step along the same path
to saintly enlightenment...
Tony:
> This was just about when GZG
<rhetorical> Jon had an employee that early?
> laserlight wrote:
> <rhetorical> Jon had an employee that early?
No, just help from a mysterious old man who spun straw into miniatures.
2B^2
If all the drooling over new minis on this list actually turns into sales,
then Jon has mastered the GW art of turning lead into gold.
> Brian Bilderback wrote:
> laserlight wrote:
> Michael Llaneza wrote:
> If all the drooling over new minis on this list actually turns into
Though I pray he never learns their art of turning CHEESE into Gold.....
2B^2
A true master cares not for such things.
So we're safe.
> Brian Bilderback wrote:
> Michael Llaneza wrote:
> Michael Llaneza Wrote:
> A true master cares not for such things.
Plus a Triple-saint would avoid such heresy.
2B^2
On Thu, 14 Feb 2002 20:16:06 -0500 Christopher Pipinou <cpip@juno.com>
writes:
> On Thu, 14 Feb 2002 19:59:37 -0500 "Robert W. Eldridge"
<snip>
> Then I went from FT to SGII to DSII.
Different strokes - I went DS2 to FT to comtemplating SGII (but never
giving up my Starguard...)
> Glenn M Wilson wrote:
> Different strokes - I went DS2 to FT to comtemplating SGII (but never
I too have now moved on to FT. I have pwned DS for almost 5 years but never
had a chance to actually PLAY it, because I couldn't find any other players,
and have never owned the terrain. That's one advantage to FT - MUCH
cheaper in terrain costs.
2B^2
Yes, that's the guy. I remembered vaguely what his name was, and that the
place was in Portland, but I figured I'd stick to what I knew for sure.
:)
E
[quoted original message omitted]
Well, I haven't really worried about terrain much myself. We've just
appropriated whatever mundane tools we've had about, from floral print pillows
to represent forested spots, blue sashes to represent streams and rivers,
blankets spread around the floor to represent long ranges of hills, our three
year old daughter's blocks to use for building structures (Actual quote:
"Daddy, come look at the city I have...!"), or whatever. I know that Jon and
company will probably hate me for it, but I don't anticipate I'll ever bother
buying terrain for our DS games. (I'll just buy all future FT books
religiously, is all...)
E/Stilts
[quoted original message omitted]
> Eric Foley wrote:
> Yes, that's the guy. I remembered vaguely what his name was, and that
:)
Seems like a nice guy from our email conversations. I'll be in PDX this
weekend, going to take a peek at his shop.
2B^2
> Brian Bilderback wrote:
FT also works very well in PBeM mode. The phased movement systems of DS
and SG to not lend themselves to work in a PBeM mode.
I think I met her, Constance that is.
Michael Brown
[quoted original message omitted]
> Michael Brown Wrote:
Sigh... What a woman...
I like her sister too... Dawn... Brought new meaning to the term "Waking up at
the crack of Dawn." <LOL>
Okay! Okay! I'm a lousy speller and my spell checker let me down! I believe
the word is "Constant"... Yea! That's it.
I meant "CONSTANT of the Universe." <embarrassed>
Michael, if you're Constance's or Dawn's brother tell them "Hello" for
me. <winkwink-nudgenudge>
> At 10:55 15/02/02 -0500, Warren wrote:
> Lol... I kind of still wish I had mine, but only to translate into FT.
I still have, a great bloody stack of them, even 'Federation Space' [the
strategic game that predates 'Federation and Empire', got the later too
;)
] Although I was a die hard Napoleonic wargamer I always had a hankering
for science-fiction, my first sci-fi rules were out of a old 'Battle'
(published by IPC in the UK, and absorbed by 'Military Modeling'long ago) and
I brought a battlecrusier form Leicester Micro Models ( number 9 in the
picture on page 45 of the FT rule book) much to my Dad's disgust;)
I got exposed to all sorts of sci-fi rules like FGU spacemarine, Striker
(both versions) and a ton of boardgames and of course warhammer 40K rouge
trader:) but eventyally settled on Jon's games.
Cheers
I also have the commander's edition (volumes 1 + 2)
I never considered converting any of it to FT, but I did once entertain the
thought of cutting out all of the "flash" and producing a quick
play/fleet
version...then I came to my senses, and created my own games.
(I discovered FT after hunting around on the internet. It sounded interesting,
and I was hooked.)
:-)