Hi Guys and a Gal,
I've got a small wave of bugs on order from GZG (11 packs coming plus the 1 I
already have...), and need to develop stats for them in DS. My current idea is
that they move like powered armor (6" with the same restrictions), take 5
valid damage points to destroy from the front (the heavy frontal carapace), 4
valid damage points on the sides and rear, draw 4 chits in close assaults,
have no range fire capability, and are always veteren units. Bugs can attack
vehicles in close assaults. They draw 4 chits per bug and only yellow chits
count. Bugs are organized in to "swarms" of about 12 bugs each. If a swarm
ever get a rout result, they immediately go beserk and automatically pass all
confidence checks for the rest of the game. Each bug in a swarm is an
individual target. Bugs can be shot at by vehicle weapons as either infantry,
or as size class 1 targets. Any valid damage points will kill one bug, if the
bug was engaged as a size class 1 target.
Comments and ideas would be very much appreciated.
G'day,
Sorry about taking so long to respond to this, but anyways...
> I've got a small wave of bugs on order from GZG
Thank you you've just saved Derek a lot of trouble;)
> My current idea is that they move like powered
Sounds great so far. One thing though, did you think about the odd ranged fire
abilities, before discounting them? Its just that Derek has a 25mm bug that
has 'bioweapon guns' (for want of a better word much like the Blister? Los
mentioned appears in the SST show) on one set of its forward legs (one of the
varuants he picked up from Nic, I guess Jon has them too) and as he wants his
DS and SG forces to match he would like to seem some ranged fire possible.
Maybe a swarm of these would have the same fire ability as standard infantry,
but such swarms would be rare, what do you think?
> Bugs can attack vehicles in close assaults.
If it were me I'd probably knock that down to 6, they are pretty big compared
with a human <and I'm gonna be broke otherwise;)>. Maybe to keep the flavour
of your larger swarms there should be a restriction on how far apart swarms
can be (then again may be that's too restrictive)
> If a swarm ever get a rout result, they immediately
Ouch! Good idea, but ouch;)
> Each bug in a swarm is an individual target.
Sounds good too.
Just some background fluff we were mulling over (if your interested), we were
thinking of allowing the bugs to communicate via radio by an internal
organ able to generate VHF/UHF (some form of radio) waves. We hadn't got
down to whether or not it could be 'stumbled upon' or jammed, but I'd say
that'd be possible, giving you another way of breaking down their cohesion
- with the very real risk you may send them frenzied by the look of it
;)
Have fun
Beth
Have about the control substances/chemicals used by the Kryomeks idea?
And
jamming could be special chemical grenades/airosols giving a temp EW/ECM
effect.
Just an idea.
Buck
> Beth Fulton wrote:
> G'day,
I might try giving one swarm RFAC-1's or DFG-1's... One or two per bug,
fixed 60 degree arc. I guess a slasher bug would draw five chits in close
assaults against infantry, but only two against armored vehicles.
> > Bugs can attack vehicles in close assaults.
I don't have a problem with smaller size swarms or even different number of
bugs
per swarm. May be a 2d6 +4 bugs per swarm. I like the idea of a fixed
value because I'm cleaning my swarms of bugs up and planning on painting each
of the swarms differently.
> >If a swarm ever get a rout result, they immediately
Sounds interesting for long range communications. Short range would probably
be phermones and chemicals... They are bugs after all...
I'm working on rules for bio-vtol bugs. I'll post them when I get them
done...
G'day Imre,
> I might try giving one swarm RFAC-1's or DFG-1's... One or two per
Sounds good.
> I don't have a problem with smaller size swarms or even different
Don't mind a fixed value either (less confusing for me for a start;)), its
just that 12 felt like an awful lot;)
> Sounds interesting for long range communications. Short range would
Definitely!
> I'm working on rules for bio-vtol bugs. I'll post them when I get them
Cool, I'm going to be a way for 3 weeks and Derek doesn't have access at home,
so you may not hear from us for a while, but we're definitely interested.
Cheers
Beth