From: Brian Bilderback <bbilderback@h...>
Date: Wed, 10 Dec 2003 15:49:52 -0800 (PST)
Subject: [DS] Battlestar Galactica (SciFi channel Version) Vipers & Raiders
Here's a quick suggestion for how to build the fighters from the MiniSeries versions, just based on my observations of the miniseries. These observations are subjective. I have not made any effort to make these ships efficient or affordable, just to refelct what I saw on screen. Colonial Viper: Class 3 Aerospace Armor: 3 Stealth 0 Enhanced ECM Enhanced Firecon (when they're not being jammed) 2xMDC-2 Superior PDS Based on the gatling sound and tracer fire, I'm assuming the weapons on the Viper are some sort of rapid fire weapon, so I went with a pair of MDC-2's, and added the PDS based on the main weapons' ability to shoot down incoming missiles. (Given the ability to shoot down passing missiles as well, you could use my house rules and make it a class 4 with 2xMDC and superior ZADFC) Stealthing didn't seem a big priority in the movies, though ECM and firecon did. The Mk VII's (pre-jamming) would be superior each, the old models would be enhanced. Cylon Fighters: Class 5, armor 3. Superior ECM & Firecon, Stealth 4 1xHEL-3, 4xGMS/H The cylon jamming capability can be simulated by better stealth levels. They definitely threw out a lot of missiles, although they were definitely GMS, not SLAM's, and the anti-ship missiles would be DFO, or better simulated in FT. They're definitely bigger machines than the Vipers, but didn't seem any easier to hit or kill with a hit. I don't remember seeing their Direct Fire weapon firing, so I guessed at it being a HEL.