G'day again,
And while we're at it, here's some ideas I've had for Avalon Inc Weaponry. I
haven't tried them out as yet and I haven't tried to cost them so feel free to
let rip;)
And if anyone can think of some suitable medieval/ king arthurish names
for the different systems (probably better than my efforts) please feel free
to put them forward;)
Cheers
Beth
> New Weapon Ideas <<<<<<<<<<<<<<
CHAMFRON SCREENS
These energy screens work using the sample principles as the
energy-field
generators used to protect stellar assets. They give some measure of
protection against direct fire, missiles and infantry attacks. It is possible
to use these screens with ablative armour, but the way they function means
that reactive armour becomes dangerous to use and the
coruscating colours and high-energy signature of the screens mean they
nullify all forms of stealth. The functioning of the screens also makes it
impossible for infantry to climb on board or touch any vehicle (or power
armour) that has an active screen.
Against MISSILES and incoming DIRECT FIRE of ALL kinds these screens provide
an EXTRA TARGET DIE, based on the screen rating.
BASIC D4 ENHANCED D6 SUPERIOR D8
Energy screens CANNOT be used with STEALTH or REACTIVE ARMOR, but they can be
used with ablative armour.
Power armour infantry using energy screens are treated as being in SOFT COVER
at all times.
ALGARRADA MISSILES
Excalibur Designs, the military R&D branch of Avalon Inc, has developed a
warhead transmits an intense burst of electromagnetic energy on contact with
the target. These warheads are fitted to GMS. Their main destructive potential
matches that of standard GMS warheads, but even marginal hits on target can
see the target vehicle's systems fried.
Use the same RANGE and valid DAMAGE chits as STANDARD GMS, except that all
SPECIALS (other than a BOOM chit, which remains a BOOM) count as TARGET
SYSTEMS DOWN.
????? EMP MUNITIONS
A product of Excalibur Designs, the military R&D branch of Avalon Inc, the EMP
bomb releases an intense electromagnetic shockwave (pulse) on detonation. The
warhead uses a sweeping frequency, circularly polarised design to maximise the
efficiency of the pulse. Due to the size of the components, the delivery
systems need to be large, as a result only HEAVY ARTILLERY or aerospace DFO
can use EMP munitions.
When an EMP round is delivered to a point of impact all units within its
Beaten Zone, except for LINE and MILITIA infantry, must draw chits (using the
following table) to assess the effects of the pulse:
DAMAGE CHITS
ZONE RADIUS #CHITS DAMAGE VALIDITY Inner 1" 5 RED and YELLOW Middle 2" 3 RED
only Outer 3" 2 YELLOW only
All SPECIAL chits are also valid, but all except the BOOM chit count as TARGET
SYSTEMS DOWN.
Note that EMP Bombs are non-lethal and all vehicles and Power Armour
"damaged" or "destroyed" by these munitions are intact they're electronics
have just been destroyed. LINE and MILITIA infantry are unaffected by EMP
munitions
GUSICARD PARTICLE CANNONS
Adapted from the technology used as the foundation of astro-particle
beam batteries, these particle cannons are a formidable new direct fire weapon
that is standard on all Avalon Inc. vehicles. While these weapons outrange
most of the conventional weapons of the same size, they do not have the range
of combat lasers, as the particles are degraded more quickly by interactions
with the atmosphere. In combination with they're longer ranges these weapons
also have a respectable punch. Range Table:
RANGE
CLASS CLOSE MEDIUM LONG
GPC/1 24" 30" 36"
GPC/2 30" 36" 42"
GPC/3 36" 42" 48"
GPC/4 42" 48" 54"
GPC/5 48" 54" 60"
Damage Table:
At CLOSE range: All chits (at face values) At MEDIUM range: RED and YELLOW
chits only At LONG range: YELLOW chits only Against INFANTRY targets: YELLOW
chits only Against ABLATIVE armour: Treat as one range band further away. If
already at long range then YELLOW chits, but at HALF VALUE.
These Cannons are NOT effective against INFANTRY at LONG range.
> --- Beth.Fulton@csiro.au wrote:
> CHAMFRON SCREENS
OK, I can buy this for a dollar. Expensive as hell, and probably also require
FGP engines.
> Power armour infantry using energy screens are
I'm hesitant to hang this on PA since they have limited energy budgets.
> ALGARRADA MISSILES
Eh? No firer systems down? And if you're just changing the mobility kill to
systems down, I wouldn't see why it's worth it.
Suggestion: Instead of damaging when the damage = armor, it counts as target
systems down.
> ????? EMP MUNITIONS
OK. No real improvement over regular artillery, but it's good for those of us
whose backgrounds include a bit of looting.
> GUSICARD PARTICLE CANNONS
> RANGE
Wait a minute... they look suspiciously like MDCs... but vulnerable to
ablative armor. Just a minute, here. They are the same as MDCs, but with
increased ranges for the size 1 and two. Most noticable with the size 1.
G'day,
> OK, I can buy this for a dollar. Expensive as hell,
Yep I figured that too.
> I'm hesitant to hang this on PA since they have
These guys happen to be FGP powered too... <they have voiced some dislike of
this idea, but being 6mm I have quashed their fears;P>
> Eh? No firer systems down?
Yep. I did this primarily because I'm also twiddling with an idea to get rid
of firer system down chits altogether based on some comments about Oerjan and
how any designer worth his salt who let out tanks who went down as often as
they do in DS would be shot before breakfast. However I was also thinking
along the lines of Avalon Inc's tech being at the point where they didn't
suffer the average rate of breakdown seen in other armies and this was one
subtle way of dealing with that.
Though I'm also thinking of giving different grades of back up systems BASIC
D6
ENH D8
SUP D10
Roll a 6+ to repair the downed systems.
> And if you're just changing the mobility kill
I was after something a little different. A little more frustrating;)
> Suggestion: Instead of damaging when the damage =
Good idea!
> OK. No real improvement over regular artillery, but
Not the reasons I was using, but I'm glad many can find a use for these
systems;)
> Wait a minute. . . they look suspiciously like MDCs. .
I was after some longer range, potentially meaningful punch to match the rest
of the background. Feel free to consider them advanced (or messed up depending
on your view) MDC;)
Cheers
> --- Beth.Fulton@csiro.au wrote:
> > I'm hesitant to hang this on PA since they have
Oh, well. Your PSB is different from my PSB. My guys have limited endurance.:)
> > Eh? No firer systems down?
Uhh. . . I don't think the little F-lightning bolt
ALWAYS means the firer's fire control system is showing the Blue Screen of
Death. It could be a bad ammunition lot just dudded out, or ammo ran short or
any number of 'oops' things that take a tank out of the fight (in case of ammo
oopses, making the repair roll means you sucessfully crossleveled ammo from
one tank to the other).
> Though I'm also thinking of giving different grades
Sounds good.
> > OK. No real improvement over regular artillery,
Hah! Ask Don how our little raid on the airbase worked. He expected me to blow
up everything. I killed all the IFed Air Force guys and screamed for
reinforcements. Secured 60 aircraft intact.
> > Wait a minute. . . they look suspiciously like
Here's the thing. It's only an increase in max range for size 1 and 2. Size 3,
4, 5 are the same as MDC. That doesn't make sense. I would suggest jacking up
range for all sizes, (but with that 60" horizon distance still the limiting
factor) not just the two smallest classes. Don't just increase the short and
medium ranges.:)
G'day,
> Uhh. . . I don't think the little F-lightning bolt
> From my understanding of Oerjan's comments he meant all those as well.
> Hah! Ask Don how our little raid on the airbase
Cool;)
> Here's the thing. It's only an increase in max range
What would you suggest something more like:
RANGE
CLASS CLOSE MEDIUM LONG
GPC/1 36" 40" 44"
GPC/2 40" 44" 48"
GPC/3 44" 48" 52"
GPC/4 48" 52" 56"
GPC/5 52" 56" 60"
Or do you suggest longer range bands within each weapon type so something more
like:
RANGE
CLASS CLOSE MEDIUM LONG
GPC/1 28" 36" 44"
GPC/2 32" 40" 48"
GPC/3 36" 44" 52"
GPC/4 40" 48" 56"
GPC/5 44" 52" 60"
??
Cheers
> --- Beth.Fulton@csiro.au wrote:
> What would you suggest something more like:
If you want it to feel like an HEL with MDC kick.
Which means it would be expensive as hell.
> Or do you suggest longer range bands within each
This provide a difference between short and long that might be important on
the battlefield. The above schema would have the majority of shooting be at
short range on a battlefield with significant terrain
features. This would be more reasonable points-wise,
maybe 20 per size class.
G'day,
<Option 1>
> If you want it to feel like an HEL with MDC kick.
<Option 2>
> This provide a difference between short and long that
Yeah first would be nice, but second is more justifiable for these guys.
Besides that also leaves the first for some kick-arse group like the SV
(long range punch holds you down giving their hordes of troopies time to
close in....)
Cheers