[DS] Anti-tankette actions was [GZG] Re: Gzg-l Digest, Vol 8, Issue 57 and Re: [GZG] Re: FT Scenarios

2 posts ยท Jan 16 2006 to Jan 16 2006

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 17 Jan 2006 09:00:27 +1100

Subject: [DS] Anti-tankette actions was [GZG] Re: Gzg-l Digest, Vol 8, Issue 57 and Re: [GZG] Re: FT Scenarios

G'day,

> It's worked fine - though

Works just fine, especially if you put your scouts in something fast and get
them up board ASAP so the minefields can be dropped on the deployment area.

> Personally, I'd be inclined to break out the tac nukes just to make

On a side note, the Daleks have done that occassionally down here, but must
admit there is a friendly agreement not to use them as it's a bit of a game
ender really.

Cheers

From: John K Lerchey <lerchey@a...>

Date: Mon, 16 Jan 2006 17:20:15 -0500 (EST)

Subject: Re: [DS] Anti-tankette actions was [GZG] Re: Gzg-l Digest, Vol 8, Issue 57 and Re: [GZG] Re: FT Scenarios

> On Tue, 17 Jan 2006 Beth.Fulton@csiro.au wrote:

> G'day,

Well, to be fair, if the issue is that you're playing against munchkins,

who don't offer a *game*, but rather a "at all costs victory", then it's

not going to be a *fun game* anyway, so why not just get it overwith and

set up something a player who's a more interesting and fun opponent?;)

Happily, I've never had to make a game end fast just to make an asshole go
away. :)