Dropships, Aliens etc. etc.

2 posts ยท Mar 22 1998 to Mar 23 1998

From: Trevor Dow <adspirit@p...>

Date: Sun, 22 Mar 1998 12:19:30 +1000

Subject: Re: Dropships, Aliens etc. etc.

If something like an Aliens sentry gun was used in SGII how would it work in
an Overwatch role without upsetting the balance of play? I thought at first
using the reaction rule, but that would mean it could

only fire if an opposing squad used both actions to move in front of it.

I then thought: As the sentry gun is activated as a result of motion sensors.
Its sensor range could be limited because the small size of the

sentry gun mount (limited horizon) to say 3 range bands. Then give the sensor
a very tight search cone of 30 degrees. If a boggy strays at any time into the
area, roll a die for a fire control system check. If the roll fails it just
means the sensors didn't pick up the movement, but if

the roll passes then the weapon fires immediately as normal fire. Would this
work or would it just stuff up the game play balance.

From: Stuart Murray <smurray@a...>

Date: Mon, 23 Mar 1998 10:09:48 -0500

Subject: Re: Dropships, Aliens etc. etc.

> If something like an Aliens sentry gun was used in SGII how would it

There are a couple more things to consider. In static defence the CMC employ
both passive sensors, the motion trackers, IFF decoders, and active sensors
such as LIDAR. the sentry weapons ae tied into the neted by an operator in the
command center of a M577 APC, although remote command
centyers also exsist.  th eother semi-control can be the PARGET system
employed by the coy sniper. The sniper has the facility to redirect the guns
to more efficiently bracket an enemy.

I personally tend to use the guns as a smart system (which in part they are)
and roll appropriately, however, the guns must target the closest target
unless under PARGET control.