Double-edged Mecha

6 posts ยท Jan 21 2000 to Jan 24 2000

From: Eli Arndt <emu2020@c...>

Date: Fri, 21 Jan 2000 00:04:25 PST

Subject: Double-edged Mecha

All this talk of Mecha has got me to thinking. I accep the reality of an
upright frame being more of a signiture, but shouldn't this work both ways. A
higher profile also makes for a more advantageous firing position against
armoured units.

As far as I know, armoured units are usually more thin-skined up top,
than in the front or sides. This is afterall, where the turrets and engines
vents and such usually are.

Now, a mecha, that is tall enoug hto be punished for its height should also
receive a bonus vs Armoured land vehicles for being able to draw a bead on
their thinner top armour.

Now, I may be flawed in my logic, but it does seem fair.

Eli

From: Sutherland <charles@n...>

Date: Fri, 21 Jan 2000 20:52:11 +0900

Subject: RE: Double-edged Mecha

Could be easy. Just say that if the mecha are within 'say 6"' that the target
vehicle armor is one less. One thing we did to help mecha have a purpose was
to give them exceptional mobility. They tended to stay in
tree/city terrain and then jumped any vehicles that got to close.  They
still died really hard in the open.

                                                                That
CHuk Guy

> -----Original Message-----

From: Conchart@g... <conchart@geotec.net>

Date: Fri, 21 Jan 2000 11:41:09 -0600

Subject: Re: Double-edged Mecha

I was reading a conversion a while back, for using battletech mechs in DS2,
and that's the way they handled it. I don't play DS2, so I was just kind of
browsing, but here's what I remember. Mechs got a bonus to hit, as well as
counting all hits as being against rear(aka top) armor.

Jade Tseng

> All this talk of Mecha has got me to thinking. I accep the reality of

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 21 Jan 2000 19:03:08 +0100

Subject: Re: Double-edged Mecha

> Eli Arndt wrote:

> All this talk of Mecha has got me to thinking. I accep the reality

> ways. A higher profile also makes for a more advantageous firing

*Today's* armoured units are usually more thin-skinned up top. That's
because virtually all of them were designed before OTA munitions started
getting popular. There are countermeasures for those in the
works though (and not just Shtora/Arena-style systems), so I wouldn't
bet on AFVs being thin-headed in 30 years time.

> than

If your mecha is very close to its target (within a couple hundred
meters, max - basically what DSII calls Close Assault range) and/or is
*extremely* tall, it might be able to hit the voonerables with
direct-fire weapons. If it isn't, the angle of impact will be much too
shallow to get any decent effect (and the target area will be much
smaller than the front/side at those shallow angles, too)..

The higher stature of a mecha would probably give it the ability to see (and
shoot) over tall obstacles (forests, small houses etc), but the drawback is
that it can also be seen and shot at from behind those same
obstacles :-/

> Now, I may be flawed in my logic, but it does seem fair.

Life isn't fair :-/

From: Scott Case <tgunner@h...>

Date: Fri, 21 Jan 2000 16:25:46 PST

Subject: Re: Double-edged Mecha

> If your mecha is very close to its target (within a couple hundred

> *extremely* tall, it might be able to hit the voonerables with

> shallow to get any decent effect (and the target area will be >much

But here is where it gets ugly. In my old M1A1, anything under, say, 500m
looked and felt like they were right on top of you... 300m is point blank for
a modern MBT. With the mecha standing about 30' or so tall, I could probably
pick that sucker off so far out that I would be little more than a 5 or 6mm
speck in his GPS (gunner's primary site). Also, a modern mbt is

only 13' or so feet tall at the top of the turrent... and the further away
from it you are, the more of the front and less of the top and bottom you're
going to see. I might be inclined to give a mecha the 'firing down' bonus, but
only with in say 300 or 500m meters or so.

<shrugs>

The best bet IMO is to 'sluff' on the signature rule.

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 24 Jan 2000 10:01:15 +1000

Subject: Re: Double-edged Mecha

G'day guys,

> The higher stature of a mecha would probably give it the ability to see

Which is exactly what we do - we've decided that my class 4 walkers are
5m tall (thus see over 1 contour, our hills all have 5m contours for
simplicities sake) and my size 6 walkers are 10m tall (so see over two
contours). Seems to work pretty well. As for the bonus (i.e. hitting top not
front armour if closer than x metres), personally it doesn't make any
difference anyway as the opponent
doesn't get close enough for it to be useful/in effect (unless I'm
dead).

Cheers

Beth