Derk:
> > Mmm. Just a thought, has anyone experimented with running such a
Bob:
> Plans are brewing for an attempt at this at an ECC. Hopefully the
Why wait till ECC? It would actually be easier to do a PBEM,wouldn't
Yes it would be easier to test by PBEM, and if we get that far we might try it
that way. (Definitely for scenario balance).
I see a SGII or FMAS game where the overall commander is Inet and the players
at the table have to stay within character (they can react to what they see
but if they want help they are going to have to pass Sitreps up the chain). I
think the most interesting will be the AARs of the two commanders. Interesting
to see what they saw happen at their level.
Bob
This is a work in progress and I am moving in 3 weeks back to the US,
definitely will not be a priority for cycles until after May 1st.
> -----Original Message-----
Bob replied
> Yes it would be easier to test by PBEM, and if we get that far we
Or just have eg 1 commander on each side, he gives orders and the ref moves
the units and reports back. You wouldn't actually see *anything* unless you
personally went and looked, otherwise you're staring at a map trying to figure
out where everyone *really* is. It would be better to have subordinate
commanders on each side (that gives room for more chaos and confusion without
needing the ref to add extra malice) but they shouldn't necessarily see the
terrain, again just what they see with their own eyes plus what the reports
they receive from junior officers who are preoccupied with people shooting at
them. I think that would be fascinating and no, I'm not volunteering to run it
(I'd be *too* malicious a ref).