From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sun, 24 Mar 2002 11:36:48 -0500
Subject: DLD's fine kits and David's defense
<snip long rules-based defence from SG2> David said: So, in conclusion, the "1 rifleman could easily mission-kill the vehicle (unprotected crew)" statement isn't as easy as one would make it sound, right? :-) David - -- Tomb: If you're absolutely stuck to rules, then probably yes. However, I'm not a big fan of artifactual behaviours in rules. I'd let people shoot at the crew as if they had hard cover (or maybe were IP + hard cover) rather than worry about the armour. But, more importantly, you also make the assumption I was talking about "in game rules". The truth is, your design (in the world outside of the polyhydral simulation) would rarely utilize such a design. Half armour isn't terribly popular. Why? Two reasons: 1) half armour that doesn't give the crew good ballistic protection isn't terribly useful. The crew in that vehicle are too exposed. Normal squad rifle fire would probably kill them. 2) given that the armour is ineffective, the half you've got is weighty. The vehicles that go light on armour (like FAVs) tend to go entirely light on armour. Half protection equals no protection plus weight. If the game doesn't reflect that your Badger crew are poorly protected, then this is an aspect where the game falls away from reality. My criticism here is strictly from my own experience and I don't say the kits are less than nicely moulded or well made. I just think that particular design wouldn't last long in the real world. YMMV. Tomb PS - The kit reminds me of an Eldar Walker which I liked, except for the fact the entire body of the driver/commander was exposed to enemy fire. I think they PSB'd it with a force field, but the real answer was GW likes to show vehicle crew and they paint up neat. PSB was just to fill in the gap. I never liked that and still don't.