Dirtside supplement

1 posts ยท Nov 19 1996

From: Andy Skinner <askinner@a...>

Date: Tue, 19 Nov 1996 12:39:00 -0500

Subject: Dirtside supplement

Ooh, Mike mentioned a DS supplement.

I never played DS (except once at a con), since it looked a bit clumsy in a
couple of areas. (capacity rules, close combat, a few others). But I've been
wanting to, and I have adapted some ideas as variations on Space Marine, which
I do play. (I know, SM has some clumsy sections. But the rules themselves are
fairly simple.)

I'd like to see in a Dirtside supplement: * charts. Quit calling it chartless
and give us some reference sheets. I have worked on making my own, but never
finished. I'd like it to be as easy to begin playing as Space Marine was. * a
few more infantry types, or a system like Steve Gibson's infantry expansions.
His are to specifically allow specific units from the GW Epic game, but they
could be generalized. Stuff I'd like to see:
  - infantry on bikes (there seem to be different opinions on
whether the infantry just rides 'em in and dismounts to fight, or whether
there are guns on the things). These rules should allow for jetbikes, too. (I
don't think those are just vehicles to ride into battle.)
  - jet packs
  - other weapons (mortar team rules looked good)
  - armored, but not necessarily powered armor.  I wouldn't follow
the GW world too stricly, and would use Space Marines as infantry in armor
(like Star Wars Stormtroopers), but use Terminators as Powered Armor. I think
I was planning to call those Heavy Infantry and give them the speed, range,
and damage chits drawn by them the same as Line, but take 5 damage points to
kill them, like Powered armor. * shields. Don't need more than one kind (like
the multitude in Space Marine). All could be represented by one kind. * point
values for troop types. I know GZG seems to be avoiding that kind of idea, but
if I've got an army with specific units assigned to specific kinds of vehicles
(roughly reproducing GW's cards), I'd like to have an overall point value for
that unit.

Some of these are simple additions I'd use myself, in a supplement or not. I
already have a Medium tracked mobility type, with cost and speed halfway
between slow tracked and fast tracked, for example.

I'd like to know whether allowing multiple weapons to be fired per turn will
affect the relative point values. In other words, if I allow that, will the
point values still roughly work?

I felt constrained by the capacity rules, since GW has some models that look
small but have big guns. I'd like to use points only, and let the style of
miniatures chosen take care of capacity. You'd have to design your vehicles so
that they match the models visually.

just some thoughts