Dirtside II optional rules

2 posts ยท Mar 12 1999 to Mar 13 1999

From: djwj <djwj@e...>

Date: Fri, 12 Mar 1999 16:36:19 -0700

Subject: Re: Dirtside II optional rules

I'd like to get some feedback on these "House Rules" that I have played with
in other groups

Ignore the barrel limitation I almost always fall under the limit of one
barrel per class, but there are those special purpouse tanks that scream for
defensive systems to fill the excess spaces (class 2 and 3 GMS carriers in
paticular). An option kicked around we never had to worry about exceeding was
to exempt PDS, APFC, and LAD systems as they cannot be used offensively,
instead of a global removal of the limit.

GMS and multiple targets You pay for guidance with every launcher, I think you
should be able to target as many of the enemy as you have guidance and
firecon.
    ex: 2GMS/H and a MDC 5 with superior firecon targeting three targets

Armor arcs 90 degree frontal armor, regardeless of the shape of the figure.
The Full Thrust second edition course guide gives a good arc for measurement.
I've got some old wedge shaped grav tanks that figuring frontal armor through
the diametricaly opposed corners means that you can only hit the frontal armor
if you are within one inch and directly in front of the tank.

Riverne craft speeds and Engines DS2 gets really fuzzy here. No engine
requirements are stated for any riverine mobility types, and movements are
subjective for the vehicle's design. essentially a civilian fishing boat
(8"BMF) could cost the same, or more, as a military landing craft (15"bmf). So
a good rule is to seperate the three engine types, with the three movement
factors (CFE: 8", HMT:
12",
FGP: 15")

Who uses boats anyways right? In a campaign where we were amassing technology
to design new vehicles with we had to drop a whole sesion while
everybody went home to re-design their boats for a bananna republic
raid.

Okay that's enough for now. I've got more where that came from including new
systems for Jumpjets, vehicular assault weapons, and some rules to give more
options for Combat Walkers (A whole third of my vehicle collection is CWs,
Battletech and Mekton do that.)

From: Andrew Martin <Al.Bri@x...>

Date: Sun, 14 Mar 1999 12:43:49 +1300

Subject: Re: Dirtside II optional rules

> James Whitehead <djwj@eazy.net> wrote:

> Ignore the barrel limitation
I would count only offensive systems towards the limit. Ignore the limit for
defensive systems, unless they are the main offensive weapon. For example: the
size 2 vehicle with 5 LAD on board, or the size 1 Forward Observer vehicle
with quad APSW plus the free APSW. These two examples are gross and it's clear
the defensive systems are being used offensively. The first vehicle would be
better as a size two vehicle with twin LAD plus infantry perhaps. The other
vehicle would hold twin APSW (plus free APSW) and a scout team (capacity two
infantry team). How ever, a system like the WWII American quad.50 calibre
mounted on a
half track (size 2) should be workable using my ADS/ZAD any weapon rules
available on my site.

> GMS and multiple targets

> Armor arcs
I've got some old wedge shaped grav tanks that figuring frontal armor through
the diametrically opposed corners means that you can only hit the frontal
armor if you are within one inch and directly in front of the tank.
    Yes. +/- 45 degrees of straight ahead. I also let fixed mounts fire
out of the same arc.

> Riverine craft speeds and Engines
12",
FGP: 15")

> Who uses boats anyways right? In a campaign where we were amassing

Use RSW hovercraft if you're poor, or GRAV if you're rich. I would only use
boats if I were a very poor defender. Large vessels like ships or brown water
naval vessels are another matter. That size of vehicle isn't handled by DSII.
They are almost like floating platforms or fortresses that can move over water
with multiple turrets.

> Okay that's enough for now. I've got more where that came from
    Sounds great! Please post them! I want to see my 'mechs fly! :-)

Sounds like you're doing some big battles. Currently, we have 15,000 points
per side, for our DSII battles. What are your battles like?