DirtSide II Infatry Weapons

3 posts ยท May 9 1997 to May 10 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Fri, 9 May 1997 12:09:16 -0400

Subject: DirtSide II Infatry Weapons

Here are a couple weapons to use for DSII to improve the performance of your
infantry units, especially powered armor:

Plasma Gun Man Portable (nickname "Blockbuster")   This is a DFFG of
rating.5 Can only be carried by Powered armor or as a fixed weapon. Takes a
round for leg infantry to set up after it is moved.

Portable Automatic grenade launcher. This is a Auto Cannon of Rating
.5.
Same limitations as a PGMP.

Weapon Ranges: Close Medium Long Infantry

PGMP 2 4 6 Cost: 8 All Chits Red Chits Yello Chits Yellow Chits

AGL 4 6 8
Cost: 3         1/2 Red/Yello   Yellow          1/2 Green       Yellow
Chits

Tell me what you think.

From: CmdrDuh@a...

Date: Fri, 9 May 1997 18:43:06 -0400

Subject: Re: DirtSide II Infatry Weapons

I dont unserstand the 1/2 Red/Yellow designation.  Does that mean half
value of what you draw? I think this comes from the weapon class of.5? is this
right?

From: Phillip E. Pournelle <pepourne@n...>

Date: Fri, 9 May 1997 21:05:45 -0400

Subject: Re: DirtSide II Infatry Weapons

> At 06:43 PM 5/9/97 -0400, you wrote:
Halve the total value of the Red and Yellow chits you draw.