From: Andrew Martin <Al.Bri@x...>
Date: Sun, 14 Mar 1999 18:53:55 +1300
Subject: Dirtside II FMA Enhancement Play Test
> James Whitehead <djwj@eazy.net> wrote: There's only one small problem.... When rolling a number of dice equal to the weapon class and of type according to weapon damage, and comparing the highest die with the opponent's highest dice of a number of D6s according to the target's armour level; if the damage dice are bigger than D6, there is between 25% (D8) to 50% (D12) chance of kill, no matter what the defender rolls. Similarly for HEL attacking ablative armour, the defender has a 33.3% chance to be immune to the HEL, no matter what size it is. I found this interesting fact out in this afternoon's play test using 1938 French versus English. As a method, it's quicker than chit draw or using my chit tables, about 1 minute at most for a platoon that moves, shoots and hits, 30 seconds if they all miss. As a method it's nice and easy. But the problem with the armour remains. So while the average is spot on, the range of the dice causes the problem, once compared to another dice of a different sort. At the moment, I haven't thought of a good answer to this problem.