Has anyone come up with a viable set of campaign rules?I would like to start
one with friends and would apperciate any advice. Does anyone out there play a
campaign in DSII? One thought I had was to have both players design their
armies in secret with a general level of tech, i.e. one type of engine, one
level of sensors, etc. While I understand that most armies would have some
level of intelligence on the enemy, I think that this would make for an
interesting game. Quality over quanity? Lots of tracks vs a fewer amount of
gravs. Players would have to have a well rounded army to survive, i.e. take
air defense units or hope the other guys didn`t take much air support. What do
you guys think?
I came up with a set of guidelines for a DS Campaign using a flowchart method.
Actually, it was more like ripping bits I liked from other rules and mashing
them all together.
The system is based at Task Group/Battalion level. It uses a system of
allocating your forces into 3 sections: Recon, Main Body and Rear Guard.
Depending on the scenario, different parts of your force are used. In between
games, you can shuffle a limited amount of your force between the various
detachments.
Oh yes- you cant buy artillery, ortillery etc. You "buy" fire support
and
roll on a table to see what shows up- after all no Battalion Commander
will have his own aerospace fighters or MLRS battery! Depending on how much
you pay, the liklihood of something being available goes up, as does the
strength of the support.
I havent actually tried the rules out too much so if you'd like too you are
welcome- all I ask is some feedback. Please Email me privately if you
want them.
> You wrote:
> The system is based at Task Group/Battalion level. It uses a system
I don't think Dirtside is really appropriate for campaigns because of the
scale. Your usual fights are at a short Batallion Task Force size, and that's
not enough to make that much of a difference overall in the war. I mean, even
in tiny wars like Falklands no one batallion would have been in all the
engagements that determined the course of the war. That was more or less a
fight between two divisions (actually, the
Brits only brought 2/3 of a division), and Dirtside isn't set up for
that sort of thing. I might like to see (someday) a larger scale game based on
Dirtside wherein the figures represent company task forces and you command a
division or two.
> Oh yes- you cant buy artillery, ortillery etc. You "buy" fire support
Why not a MLRS battery? It's a division-level asset now, likely will
be regimental/brigade asset by then, which might have it in direct
support to a schwerpunkt batallion.
Another idea might be Anabasis--remnants of a brigade caught behind
lines after a disaster. Lots of REMFs and redlegs, real short on armor and
infantry.