Directional armor & shields

7 posts ยท Jan 13 1999 to Jan 20 1999

From: DracSpy@a...

Date: Wed, 13 Jan 1999 14:42:14 EST

Subject: Re: Directional armor & shields

In a message dated 99-01-13 14:30:50 EST, you write:

<< I also think that directional armor would be neat in combination with
normal armor per FTFB, if I could only come up with some sort of rational
 justfication - I haven't been able to yet...

 Leave standard armor as is - a bit of all around protection, while
getting more of the cheaper directional armor and place it on the arcs which
you intend to keep facing your opponents. The hard part, of course, is to keep
those sides facing the enemy...

I also like the idea of allocated screens. Standard screens cover 6 arcs, at a
value of 1 each. Instead allow each screen generator to generate 6 points of
screening, which can be allocated as desired among the arcs (but this
allocation if fixed and graphically portrayed around the individual screen
generator). When a screen generator fails a threshold, you know exactly which
screens are reduced. Overlapping screens are permitted, and when this occurs
you simply add their individual protection levels together. Note however that
the maximum effective screen level is still 2
 - so extra overlapping screens provide redundancy, not higher levels of
defense.

Jared Noble >> Nice idea, I think that it will work, now I just have to find
some one to play test it. I think that there should be a shield gen that could
reinforce shields as they went down, it would cost more in points. My $.02
Stephen

From: Jared E Noble <JNOBLE2@m...>

Date: Wed, 13 Jan 1999 10:25:48 -1000

Subject: Directional armor & shields

> I like directional armor. I was thinking of a system like this:

I also think that directional armor would be neat in combination with normal
armor per FTFB, if I could only come up with some sort of rational
justfication - I haven't been able to yet...

Leave standard armor as is - a bit of all around protection, while
getting more of the cheaper directional armor and place it on the arcs which
you intend to keep facing your opponents. The hard part, of course, is to keep
those sides facing the enemy...

I also like the idea of allocated screens. Standard screens cover 6 arcs, at a
value of 1 each. Instead allow each screen generator to generate 6 points of
screening, which can be allocated as desired among the arcs (but this
allocation if fixed and graphically portrayed around the individual screen
generator). When a screen generator fails a threshold, you know exactly which
screens are reduced. Overlapping screens are permitted, and when this occurs
you simply add their individual protection levels together. Note however that
the maximum effective screen level is still 2
- so extra overlapping screens provide redundancy, not higher levels of
defense.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 13 Jan 1999 20:15:19 -0800

Subject: Re: Directional armor & shields

> I also think that directional armor would be neat in combination with
[various snippage]
> I also like the idea of allocated screens. Standard screens cover 6

I'm sorry gentlemen, but this smacks way too much of SFB. I got out of that
game because of complexity like that. It allows for too many rules lawyers and
loophole searchers.

From: Tim Jones <Tim.Jones@S...>

Date: Thu, 14 Jan 1999 08:02:33 -0000

Subject: RE: Directional armor & shields

> I'm sorry gentlemen, but this smacks way too much of SFB.

Just what I though this sounds like FT-SFB. However if you
are designing a Star Trek background for FT then you might want to have the
option of directional shields. Personally I would try and abstract below this
detail level even for ST YMMV.

From: jim clem <travmind@h...>

Date: Thu, 14 Jan 1999 06:10:59 PST

Subject: Re: Directional armor & shields

----Original Message Follows----
Date: Wed, 13 Jan 1999 20:15:19 -0800
To: gzg-l@CSUA.Berkeley.EDU
From: Sean Bayan Schoonmaker <schoon@aimnet.com>
Subject: Re: Directional armor & shields
Reply-To: gzg-l@CSUA.Berkeley.EDU

> I also like the idea of allocated screens. Standard screens cover 6

I'm sorry gentlemen, but this smacks way too much of SFB. I got out of that
game because of complexity like that. It allows for too many rules lawyers and
loophole searchers.

Schoon
===============================================================

As you watch your screens, the space before you begins to shimmer, and, like a
snake shedding its skin, the stars peel back to reveal a Romulan cruiser
exiting cloak. It hails you........

From: jfoster@k... (Jim 'Jiji' Foster)

Date: Wed, 20 Jan 1999 00:03:34 -0000

Subject: Re: Directional armor & shields

I may be too late (I can't BEGIN to keep up with the output of this list;
don't you people sleep?) but I beg you... stop the madness! Please, please,
please no directional sheilds! No directional armor! If I wanted that, I'd
inflict SFB on myself.

---
----------------------------------------------------------------------
Jim 'Jiji' Foster / jfoster@nospam.kansas.net / Jiji @ AnimeMUCK

> On Wed, 13 Jan 1999 10:25:48 Jared E Noble wrote:

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From: Tim Jones <Tim.Jones@S...>

Date: Wed, 20 Jan 1999 09:13:10 -0000

Subject: RE: Directional armor & shields

> I may be too late (I can't BEGIN to keep up with the output of

Jim,

we were only seriously thinking about it for the Star Trek World Book, not for
generic FT, so sleep easy.