different protection

1 posts ยท Mar 28 2004

From: Andrew Apter <andya@s...>

Date: Sat, 27 Mar 2004 21:44:04 -0500

Subject: different protection

The latest in shielding tech. Introducing the brand new unified field energy
armor! This new item forms a field of energy around a ship that is proven to
be as effective as standard ablative armor. What truly makes this new
technology an improvement over all other techs is the ability this energy
field has to regenerate as its power generators recharge it. Unfortunately
this new technology is still highly expensive.

Uses a capacitor worth one mass and five points that hold a field that can
absorb damage like one armor point. A shield regenerator worth 2 mass and 20
points. The regenerator recharges each damage capacitor at a rate of one a
turn. The more regenerators the more recharge you get.

The new device just introduced by the inventor Professor Holtzaman has the
ability to stop all kinetic energy that enters its field and slow down by half
the propagation of explosive blasts. However the unfortunate feed back effect
with energy based weaponry limits it in combat against humans.

Is 5% of host ships mass and costs 3 per mass. Blocks all kinetic weapons and
makes explosions do half damage. It also doubles the damage of any beams.
Unless you turn it off for a full turn missiles and fighters take a full turn
to leave ship. Also kinetic guns can not be fired and beam damage is doubled.

Finely there is the new dynamic regenerative kinetic shielding field. This
field reduces damage from kinetic and beam weapons. It absorbs damage by
kinetic weapons and haves beam and explosive damage.

Uses a projector worth two mass and costs ten points. The capacitor holds a
field that can absorb damage like ten points of armor. A shield regenerator
worth 2 mass and costs 20 points. The regenerator recharges the damage
capacitors at a rate of one point a turn. The more regenerators the more
recharge you get. Damage from kinetic weapons lowers the shield until its
capacity is exceeded. Half of all beam and explosive damage will effect
regular armor and hull in normal manor.

Andy