Diceless Full Thrust (was: more Graser observations)

5 posts · Mar 21 2004 to Mar 22 2004

From: Charles Taylor <charles.taylor@c...>

Date: Sun, 21 Mar 2004 12:58:35 GMT

Subject: Diceless Full Thrust (was: more Graser observations)

In message <003501c40cb6$6fbaa2a0$6101a8c0@aoldsl.net>
> <bail9672@bellsouth.net> wrote:

[snip]

> Hmm, is diceless Full Thrust feasible? :D :D :D :D

I have actually considered this, but it does make some fairly significant
changes to the mechanics.

Initiative can simply be the largest fleet goes first, in the event of a tie,
the smallest points total goes first, it that is tied...

Beam-dice weapons can be simply made diceless by having each
beam dice automatically result in one hit, this does, however, increase beam
effectiveness by 25%. So increase cost to 4× MASS.

However, screens then have to be totally re-designed - say each level
of screens reduces the overall damage of a salvo by 25% (for
screen-blocked weapons only, of course).

Salvo missiles - each salvo is 4 missiles on target, each doing 3
damage.

Other weapons are harder to make diceless (I never found a satisfactory way of
doing most of them).

Unfortunately, we then have to find a way of making thresholds
dice-less! One option is the Silent Death approach; distribute the
ships systems among its hull boxes, when the box is destroyed, so is the
system. For simplicity, get rid of damage control entirely.

As you can see, the result is a somewhat different game:)

From: Andrew Apter <andya@s...>

Date: Sun, 21 Mar 2004 18:07:22 -0500

Subject: Re: Diceless Full Thrust (was: more Graser observations)

Then there is the really scary idea. Full thrust the card game.
> From: Charles Taylor <nerik@monkslode.fsnet.co.uk>

From: Lachlan Atcliffe <u1m87@u...>

Date: Sun, 21 Mar 2004 23:24:40 +0000

Subject: Re: Diceless Full Thrust (was: more Graser observations)

> apter@bellsouth.net wrote:

> Then there is the really scary idea. Full thrust the card game.
Not as scary as it would be if you'd included the word "collectable"....

From: Andrew Apter <andya@s...>

Date: Sun, 21 Mar 2004 21:46:23 -0500

Subject: Re: Re: Diceless Full Thrust (was: more Graser observations)

Ok it has 48 card 8 sets of 1 to 6 cards, a set of threshold cards and
collectable ship cards<grin>

> From: Lachlan Atcliffe <u1m87@ugm.keele.ac.uk>

From: Andrew Apter <andya@s...>

Date: Sun, 21 Mar 2004 22:10:02 -0500

Subject: Re: Re: Diceless Full Thrust (was: more Graser observations)

Lets see 48 cards (8 sets 1to 6 attack cards). A threshold damage allocation
deck and "collectable" ship cards. <Evil grin>
> From: Lachlan Atcliffe <u1m87@ugm.keele.ac.uk>