From: Charles Taylor <charles.taylor@c...>
Date: Sun, 21 Mar 2004 12:58:35 GMT
Subject: Diceless Full Thrust (was: more Graser observations)
In message <003501c40cb6$6fbaa2a0$6101a8c0@aoldsl.net> > <bail9672@bellsouth.net> wrote: [snip] > Hmm, is diceless Full Thrust feasible? :D :D :D :D I have actually considered this, but it does make some fairly significant changes to the mechanics. Initiative can simply be the largest fleet goes first, in the event of a tie, the smallest points total goes first, it that is tied... Beam-dice weapons can be simply made diceless by having each beam dice automatically result in one hit, this does, however, increase beam effectiveness by 25%. So increase cost to 4Ã MASS. However, screens then have to be totally re-designed - say each level of screens reduces the overall damage of a salvo by 25% (for screen-blocked weapons only, of course). Salvo missiles - each salvo is 4 missiles on target, each doing 3 damage. Other weapons are harder to make diceless (I never found a satisfactory way of doing most of them). Unfortunately, we then have to find a way of making thresholds dice-less! One option is the Silent Death approach; distribute the ships systems among its hull boxes, when the box is destroyed, so is the system. For simplicity, get rid of damage control entirely. As you can see, the result is a somewhat different game:)