From: djwj <djwj@e...>
Date: Mon, 15 Mar 1999 18:13:47 -0700
Subject: Re: Dice Impacts for DS2 [Was: FMA Enhancement for DS2]
Okay I said I'd re-compile the DS2 Dice Impact rules. I have modified it based on some of the comments from Jon. ************************************************************************ **** ************************************************ DIRTSIDE II Dice For Chits Damage Resolution Fire Procedure: Roll Firecon or Guidance die and Quality die against target's signature die: If both dice come up 1 then the attacker suffers from a systems down result If neither of the attacker's dice exceed the defender's then the attack missed If one die exceeds the target's die then it is a minor hit If both dice exceed then it is a major hit. Damage Procedure: Roll an impact die for the appropriate number of valid chits*: Green only: D4 (25%) Yellow only: D4 (25%) Red only: D6 (50%) Red and Green: D8 (75%) Red and Yellow: D8 (75%) All: D10 (100%) *Percentages can be found "in" the DS2 rules from simply by counting the damage chits, and the die types are the crux of this modification The following weapon tables are provided for your convience: (This is the table on DS2 page 29 modified for dice) _____________________________________________________ HEL: Close Range: D6 Vs. Abalative: D4 Vs. Infantry: D4 RFAC,HVC: Close Range: D8 Medium Range: D6 Long Range: D4 Vs. Infantry: D4 MDC,HKP: Close Range: D10 Medium Range: D8 Long Range: D6 Vs. Infantry: (MDC Only) D4 DFFG (This has modifications for simplicity of play) Close Range: D20 Medium Range: D10 Long Range: D6 Vs. Infantry: D6 IAVR,GMS,SLAM Any Range: D8 Vs. Reactive: D6 Vs. Infantry (SLAM only):D4 Vs. APFC (IAVR only): D4 Artillery HEF Vs. Infantry: D8 If "Dug In": D6 Vs. Armor: D4 If "Dug In": Ineffective Artillery MAK Vs. Infantry: D4 If "Dug In": Ineffective Vs. Armor: D8 If "Dug In": D6 ____________________________________________ Multiply the number rolled by the class of weapon (or other appropriate modifier) if this exceeds the defenders armor level x 3 then damage has been done If the hit was a minor hit, the vehicle is damaged. If the hit was a major hit, the vehicle is destroied. If the roll was a tie then a major hit will damage the defending vehicle, a minor hit is ignored. Criticals: If the attacker naturally rolled the same number as the defending vehicle's armor level (Before the x3 modifier) then a critical hit was scored. Roll on the table below and apply the effect IN ADDITION TO the damage rolled (If there is nothing left to have a critical then obviously don't bother): CRITICAL HITS 1D20 (The only new table here) _____________________________________ 1-2 no additional effect 3-10 Mobility hit 11-15 Systems Down 16-20 BOOM ______________________________________ Infantry attacks are handled as normal using the appropriate dice as above. Infantry never suffer from critical hits. All other damages can be determined by the refrence at the top. ************************************************************************ **** *************************************************************** It's a h--l of a lot shorter when I don't explain what I'm doing. There reallly isn't anything here that isn't in the DS2 rulebook with two noteable exceptions: [1] the use of quality dice to get major and minor hits. Without the Minor hit almost no vehicle would ever be just "damaged". [2] the use of a critical hit table, necessary since I don't have any dice with "M" and/or "BOOM" on them. There is one major modification from the "accepted" rules, and that is to roll ONE die and multiply by the weapon's class. I haven't really heard any feedback on using the static armor number so I kept that as it simplifies damage resolution. I would suggest that those that use this system record their armor with two numbers the first is the normal DS2 armor, the second the static armor number like :3/9. I don't think that this is that much harder then the Chit-Draw system, and although I have no problems with the "Chit Draw System", the chits do bounce very well when knocked off a table.