From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 3 Apr 2002 21:54:18 -0500
Subject: Dice and DS2
DS2 - what I'd like to see: Brian raises an intersting point. In the spirit of a generic design system and "bring your own PSB", capacity points coul be done away with. Interesting idea. I'd like to see the following go: - restriction on weapons by size class (jeep with 4 APSW or APC size 2 with infantry and 3 APSW etc are hard to build, but we know such things exist) - restriction on armour by size class (if I want armour 5 on my little jeep, so be it) I'd like to see: - firecons should be better costed to make basic stuff appealing - sensors should appear in construction rules for spotting - bring over the missing SG2 items (GMS/P comes to mind) - IAVR and GMS/P must be able to threaten MBTs (today's missiles can) - more quality types (all 5 from SG) for vehicle crew and infantry - EW - stealth more clearly explained (is it visual?) - stealth made cost balanced These are the ones that jump to mind. DICE: There is a D16. Gamescience? I think makes it. I got 8 (and inked them) from BR Snasis. Excellent dice, good addition for FMAS and for SG2 for certain weapons. Got them in purple since I colour code my dice to help newbies understand the game and grab the right dice. D12 + D4 is NOT as good as D16 in certain cases. One case is D12 vs D12 + D4. Yes, you do increase your odds of not getting a 1, but you probably don't bump up the mean as much as you do by going to D16. And D16 opens up results where you can beat D12, unlike D12 + D4. I'm still looking for good looking D14 and D18s. The more dice options you have, the more options your games can take advantage of.