> Tim Jones wrote:
Humm...Maybe those writing the ship designer software should put a toggle
switch in. So the user could switch between FT2 and FT3 design
rules...
I think publishing games must be very similar to developing software and in
which case schedule over runs are pretty much expected unless you take very
firm control. I empathise and sympathise with AOG and CE with this respect and
they are not actually that late compared to
some real howlers in the computer games industry - Starfleet Academy
was nearly a year late (anyone tried this?).
So slack cut.
I must admit I feel a bit jealous that some people already have the
ESB for play testing and wonder how they got so lucky :-)
With regarding the soon to be available win32 ship designer and the soon to be
modified design rules, I'm sure Stuart has taken this into account and
designed his program to be flexible so that it can easily be upgraded for the
new fleet book. I'd rather have a design program *now* than wait for the fleet
book as it is going to probably be late too, due to the nature of its
development (no crticism of GZG intended).
I think we should all be grateful that Stuart is putting in a considerable
amount of personal time and not asking anything for it. I know I am.
sincerely