From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 17 Apr 2000 10:52:04 -0400
Subject: Detect vs. Identify
Great comment made on detection vs. identification. Interestingly enough, in real life, fighters with advanced missile systems capable of engaging 60+ miles out rarely are allowed to engage such targets (state of conflict has some impact) and we've seen spectacular evidence of missed calls (oops...Airliner!...) in target ID. Probably even in the GZGverse, unless the system is uninhabited, there will be contacts of civilian and other military nature floating through a system. Merchants tend to make unexpected appearances. So chances are even if you *can* detect a target, you'll still need to get close enough to make a good identification and I can see lots of ships masking their profiles as innocuous merchant shipping (even worse, Q ships), if not attaching themselves to rocks that enter ballistically and provide a sensor dead zone of cover. Also, someone commented about detecting the shuttle manouvre drive out to the asteroid belt. I'd assume better drive technologies in 2183, and I'd question if the example in question stated how long it would take to detect a random unknown blip at that distance (that is to say, I'm not saying the sensors aren't accurate enough, merely that they have to aim at the right place and there are a lot of potential right places). Ultimately, it boils down to what kind of PSB keeps you happiest. Hide N Seek or Knows All. We can probably justify either (heck, for all we know the ships funnel hull heat off into N space) with some work. So, to each his own!