Detachments & actions in SG2 (attn jon)

4 posts ยท Aug 7 1997 to Aug 8 1997

From: Bruce S. R. Lee <bsrlee@w...>

Date: Thu, 7 Aug 1997 07:19:41 -0400

Subject: Detachments & actions in SG2 (attn jon)

I have been re-reading the rules for detachments in SG2, and I seem to
have found an anomoly.

The rules seem to state fairly clearly that to charge, a Unit must have 2
actions which are expended by the charge. In the section dealing with
detachments, it gives an example for the reasons for detaching a group as
"detaching a SAW gunner and his loader as fire support while the rest of the
squad charges...".

As I read it, the leader loses one action immediately and has to use the other
one to activate the SAW detachment if he wants fire support ( the detachment
then gets 2 actions). If the leader stays with the main body, he does not have
enough actions to charge, and if he stays with the SAW detachment, he does not
have enough actions to order the firesupport.

There seems to be something I am missing here, can someonepoint out what it is
please?

regards

From: Steve Pugh <steve@p...>

Date: Thu, 7 Aug 1997 11:08:49 -0400

Subject: Re: Detachments & actions in SG2 (attn jon)

> Bruce S. R. Lee wrote:

I think this has come up before, I don't think it's an anomoly.

> The rules seem to state fairly clearly that to charge, a Unit must

You're assuming that everything takes place in one activation. Why should this
be the case?

Activation One. Unit moves into position. (1 action) Assault element splits
off (1 action)

(I believe it is current real world practice for the squad leader to stay with
the fire suppport section not the assault section. Any infantrymen out there
care to confirm or refute this?)

Activation Two. Fire support section fires. (1 action) Squad leader activates
assault element. (1 action) Assault element now has two actions with which to
close assault.

If you want to speed the entire process up, then get a higher officer to
reactivate the unit, so that both activations occur in the same turn.

The only problem is that the enemy get at least one activation in beteeen your
two.
Unless....
Is it possible for a Lieutenant to use both his actions to reactivate the same
squad. The rules imply not (they say you can activate two squads with your two
actions) but do not explicitly state that you can't (they don't say that the
two squads can not be the same). If this allowed then you can do it one
activation, the lieutenat's rather than the squad's.

From: Stuart Murray <smurray@a...>

Date: Thu, 7 Aug 1997 15:18:33 -0400

Subject: Re: Detachments & actions in SG2 (attn jon)

> (I believe it is current real world practice for the squad leader to

I used to be a Volunteer Reservist in an infantry company as a GPMP gunner.
What we did for assaults was to divide the section into the gunner and
lance-corporal (sec. 2ic) and the rifle team with the corporal.  The
gunner would lay down cover fire on a designated target until the rifle teams
were close enough (the 2ic would indicate when, sometimes!), the gunner would
then switch to a secondary target until told to stop. The gunner and 2ic would
then rejoin the section during the reorg. This would be difficult in SG II so
what I do is split the section leader with the gunner, the section 2ic then
leads the assault.

> Activation Two.

Just like that

> If you want to speed the entire process up, then get a higher officer

When conducting an assault that must work I have occasionally activated the
same section twice with the C/O's leadership actions.  The rules (as far
as I can tell) do not forbid this, however, this has to be balanced against
fully activating the command section or reactivating another section.

From: Owen Glover <oglover@b...>

Date: Thu, 7 Aug 1997 21:04:42 -0400

Subject: RE: Detachments & actions in SG2 (attn jon)

> ----------

Actually if he stays with the fire support he uses one action to fire the
support weapon then a communication to activate teh assault team; they then
have two actions to close assault. Bear in mind that an
infantry section/squad will realistically only assault a two or three
enemy position such as a dug in pit. So three for fire support and four to six
for teh assualt is acceptable odds. This really is the same for a platoon
assualt where the platoon commander could use one activation to ensure two
squads can close assult after all three squads have put enough firepower into
the enemy position to suppress, cuase a few casualties if lucky and reduce
morale!