detachment suppression

2 posts ยท Feb 25 2002 to Feb 25 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 25 Feb 2002 12:44:31 -0500

Subject: detachment suppression

Interesting question. I do have a PoV on this, but I'll step outside of the
conventional interpretation.

Detaching units in Stargrunt is time consuming, whereas in some sense it
is normal battle drill for many well-trained armies. I reflect this
higher level of articulation in highly trained forces by creating multiple
fireteams in a squad.

Instead of 1 squad of 8 grunts, I create two fireteams of 4. This is
TO&E stuff. They are (in some out-of-game organizational sense) still a
Squad that barracks together and travels and fights together. But they have
enough independence of manouvre that I treat them as independent
stargrunt squads. Thus, in order to suppress the entire 8-man formation,
you need to apply two sets of suppressions, one to each squad. It allows
more manouver, and assuming a highly-trained and equipped force, usually
makes efficient use of firepower until casualties start to hit hard.

I find with a detachment, the inability to put in place set orders to do
something repeatedly are a problem. This means my CO has to reactivate the
detachment each round and that wastes one of his actions (and hence one from
his part of the squad). It is also subject to EW. I don't think this
necessarily mirrors certain types of activities.

I find putting in place two smaller fireteams in place of one larger squad
gives the flexibility to move and fight the squad the way I think it should be
fought.

But then, I'm a heretic who uses his officers and platoon sergeants as
individuals so they can attach/detach at will and move between squads as
needed.

If you want to stay within conventional rules, I think you can detach under
suppression, but that mostly just doubles your suppressions as I don't think
the detached squad suddenly becomes better off. The good
point is that to keep this now-double squad suppressed, the enemy must
deploy twice as much fire (two target elements). That would be my
interpretation - I think you can transfer commands, communicate, call
for on-board or off-board support, re-org, or detach while suppressed.
These types of activities shouldn't be barred - just moving and fighting
primarily.

Tomb.
http://www.stargrunt.ca

From: Brian Bell <bkb@b...>

Date: Mon, 25 Feb 2002 13:21:01 -0500

Subject: RE: detachment suppression

Greetings Tom!

I like the 2x 4-man fire team idea myself. It gives more flexibility.

The downside to a 4-man team is that it eats up more actions to
reactivate a an 8 man squad's worth of men (2 transfered activations instead
of 1), so the company commander is less effective. They also loose confidence
quicker (those 25% and 50% marks are a lot closer in a 4 man team than in an 8
man squad).

Is this the way you treat them?

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Brian Bell
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