Decoys [DS]

2 posts ยท May 6 2002 to May 6 2002

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 06 May 2002 21:56:49 +0200

Subject: Re: Decoys [DS]

> Tomb wrote:

> 2. Decoys

Tomb... you may not have noticed this <g>, but the DS2 mechanics are less
detailed than the SG2 ones for *all* weapon types. This is for a reason: if
you attempt to play a battalion-sized engagement with SG2-level detail,
the game plays very slowly. If all *other* weapon types are less detailed in

DS2 than they are in SG2, why would GMSs and their counter-systems be an

exception?

Harmonizing DS2 and SG2 only works to up to a certain point - and when
you go past that point (and IMO you're well on the way past it), you
effectively end up with a single game (SG2) played with two different
terrain scales - 1/400, with 15mm or 25mm figures, and 1/4000, with 6mm
models.

Regards,

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 06 May 2002 19:21:18 EDT

Subject: Re: Decoys [DS]

Thank you for the accurate summary, O.O. - Excellent point and one near
and dear to my DS2 freak heart!

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

On Mon, 06 May 2002 21:56:49 +0200 Oerjan Ohlson
> <oerjan.ohlson@telia.com> writes: