From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 06 May 2002 21:56:49 +0200
Subject: Re: Decoys [DS]
> Tomb wrote: > 2. Decoys Tomb... you may not have noticed this <g>, but the DS2 mechanics are less detailed than the SG2 ones for *all* weapon types. This is for a reason: if you attempt to play a battalion-sized engagement with SG2-level detail, the game plays very slowly. If all *other* weapon types are less detailed in DS2 than they are in SG2, why would GMSs and their counter-systems be an exception? Harmonizing DS2 and SG2 only works to up to a certain point - and when you go past that point (and IMO you're well on the way past it), you effectively end up with a single game (SG2) played with two different terrain scales - 1/400, with 15mm or 25mm figures, and 1/4000, with 6mm models. Regards,