From: DOCAgren@a...
Date: Mon, 26 Jul 2004 11:50:49 EDT
Subject: Re: Decommission troops
Date: Sun, 25 Jul 2004 07:51:46 PDT From: Glenn M Wilson <warbeads@juno.com> Subject: Re: The GZG Digest V2 #2109 > [quoted text omitted] Power? I think I understand this to mean no uber weapons (in cyberware terms of course this still leaves lots of nasty surprises)?>> I'm not sure I would allow for unlimited power (IE Built in weapon systrems), but U could have High Str, reflexes, built in Combat Computers. Or much the like teh "staple" Cyberpunk runners. > Maybe a few old Space Marines, retire to a small village after a long Bring lots of bandits... >> Oh I figure any less then 10 to 1 ex-marine, would be to few. :-) <snip> > But I have to admit I wouldn't mind seeing rules for Cyberwear in SG, Well, it sounds cool but it creates a lot of potential balance problems. We have under costed items in DS 2 when things run to about what 7 to 8 systems (HVC, RFAC, HEL, MDC, HKP, DFFG, SLAM, GMS) it would require a lot of play testing to 'cost out' the cyberware stuff especially at lower levels where one uber character could really affect balance. YMMV. > [quoted text omitted] I agree that it will need to balanced, not real sure that at DS level Cyberwear, would be effective, well but for vehicle crews are fully interfaced with their fighting vehicles. And where I do have SG but have yet to play, I'm not sure what it would take to see balancing in it. But I wouldn't mind seeing it. Have a Good One,