Decommission troops

1 posts ยท Jul 26 2004

From: DOCAgren@a...

Date: Mon, 26 Jul 2004 11:50:49 EDT

Subject: Re: Decommission troops

Date: Sun, 25 Jul 2004 07:51:46 PDT
From: Glenn M Wilson <warbeads@juno.com>
Subject: Re: The GZG Digest V2 #2109

> [quoted text omitted]

Power? I think I understand this to mean no uber weapons (in cyberware terms
of course this still leaves lots of nasty surprises)?>>

I'm not sure I would allow for unlimited power (IE Built in weapon systrems),
but U could have High Str, reflexes, built in Combat Computers. Or much the
like teh "staple" Cyberpunk runners.

> Maybe a few old Space Marines, retire to a small village after a long

Bring lots of bandits... >>

Oh I figure any less then 10 to 1 ex-marine, would be to few.  :-)

<snip>
> But I have to admit I wouldn't mind seeing rules for Cyberwear in SG,

Well, it sounds cool but it creates a lot of potential balance problems.

We have under costed items in DS 2 when things run to about what 7 to 8
systems (HVC, RFAC, HEL, MDC, HKP, DFFG, SLAM, GMS) it would require a lot of
play testing to 'cost out' the cyberware stuff especially at lower levels
where one uber character could really affect balance. YMMV.
> [quoted text omitted]

I agree that it will need to balanced, not real sure that at DS level
Cyberwear, would be effective, well but for vehicle crews are fully interfaced
with their fighting vehicles. And where I do have SG but have yet to play, I'm
not sure what it would take to see balancing in it. But I wouldn't mind seeing
it.

Have a Good One,