Well, I've started a page to host all the deckplans people have made of FT
ships, as well as notes from list discussions. Currently, only Sean's very
nice FSE cruiser is posted, since RealLife (tm) has gotten in the way of my
NSL
plans...
> ships, as well as notes from list discussions. Currently,
Beautiful - what was the drafting tool used.
I'm just curious how one would go about creating a hard copy of these plans?
Print the image to 8.5 x 11 and then enlage the image to scale? Print a series
of pages then paste them all together? Or...? I'm thinking you could work
with the deck plan to build the internal stuctures / hull out of foam
core and the like. Perfect then for FMA or other actions.
Nice work Schoon.
Something like that would be pretty straight forward to do in cardstock
(60-100lb paper).
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> Aron_Clark@digidesign.com wrote:
I'm thinking this would be the best way. When (if) I start construction, I'll
probably go with a modular approach anyway...
> Or . . .? I'm thinking you could work with the deck plan to build the
> internal stuctures / hull out of foam core and the like. Perfect then
That's the plan! Though if I really get ambitious I'll cast some frequently
used parts (deck plates, bulkheads, consoles, etc) in resin.
Tom
> Beautiful - what was the drafting tool used.
> I'm just curious how one would go about creating a hard copy of these
What scale are you looking for?
I created them in 6mm, but they are easily scalable. If there is a great
demand for 25mm, I could re-scale and make the file available.
Strange design on toliet placement though, if I need a wee in class 3 battery
I have to go up the zero g left to the toilet block
and back - more logical to have them several per deck.
It would be pretty cool to have them in 25mm, then build the ship up for
boarding actions and the like. However, FMA / SG in 6mm . . . hmm,
don't see
> On 28-Oct-99 at 12:54, Tim Jones (Tim.Jones@Smallworld.co.uk) wrote:
I'm confused now, it looks to me like if you have to go when you are in the
class 3 you go to the head in the berthing next door.
> I'm confused now, it looks to me like if you have to go when you are
maybe its a terminology thing - If Head contains WC as well
then its OK, but why then label Heads, WC's in the holo display deck. What
these are are ensuite Heads for the officers. The reason is Head won't fit on
the plan?
> Sean Bayan Schoonmaker wrote:
I tihkn it would be jsut as easy to scale them form the image you provided
already. It's only going to be a template anyway, so I wouldn't worry overmuch
about the scaling problem...
Tom
> I tihkn it would be jsut as easy to scale them form the image
quality is a bit low its a lossy JPEG, the original Freehand files would be
nice to have just for printing high quality output from.
> Aron_Clark@digidesign.com wrote:
I already play SG2 in 6mm. It's much cheaper and easier to paint, and it also
give me a better sense of the battle with the ground scale identical to the
figure scale.
For FMA I plan on using 25mm though.
Tom
> Sean Bayan Schoonmaker wrote:
I just posted the shuttle to the page
http://www.cs.cmu.edu/~tpope/miniatures/games/full-thrust/deckplans.html
Comments on the Light Cruiser:
- I'd put more of the enlisted bunks together rather than spreading them
all out over the ship. Whiel you do get the effect of cramming bunks wherever
they fit, the impression I got was that the generally had more centralized
quarters...
- No recreation rooms. One a FSE ship of this size, I'd expect a few
rec areas like gyms, movie rooms, etc. Again, perhaps more of a centralized
design.
More thougts later...
Tom
> Tim Jones wrote:
Granted, but unless you're planning on printing this out to literally lay on
the table and play on...
Oh wait, that's a good reason right there.
Nevermind.
Tom
> On Thu, 28 Oct 1999 13:26:38 -0400, Thomas Pope writes:
> quarters...
That was my opinion as well. Too many quarters spread all over the place, and
not enough large gathering places. 4 seperate galleys? No gym, no rec space.
I wonder, are the deck planes of modern warships and subs available anywhere?
Might make a really good starting point.
> On 28-Oct-99 at 13:42, Matthew Seidl (seidl@vex.cs.colorado.edu) wrote:
Just for a point of reference, the USS America (CV-66) had 4 galleys,
two for crew, one for chiefs, and one for zeros. That was with approx 5K
people onboard. Of course, we also had a small weight room and a TV lounge.
Most free time was spent in your workspace watching the idiot box or playing
games.
> Matthew Seidl wrote:
Sean, I assume this design was of your own making (pre-fleet book) and
is similar to the Suffrin class light cruise. (that's what the shape looks
like at least)
The Suffrin carries 54 crewmembers, just for reference.
With that in mind, I'd certainly have a small rec space, probabyl a sickbay
and maybe even a few marines. (though on a ship that small they'd mix with the
crew, rather than living in 'marine country')
> I wonder, are the deck planes of modern warships and subs available
Good question. I'd also love to know what some of the crew counts are for
those same ships. Time to hit the web...
Tom
On 28-Oct-99 at 14:36, The ledge is a favorite hangout for pigeons. The
white stuff is not chalk. (KOCHTE@stsci.edu) wrote: >
> >> Strange design on toliet placement though, if I need a wee in
C'est la vie (sp?). It is not uncommon to need to pass through watertight
doors to get to a head. If it was an emergency you held it or used an
alternative method (bet you were glad you stowed that coke bottle.)
WC: actually, on a starship if you are at GQ such that this is a problem you
should be in a spacesuit anyway, and that has its own facilities.
"The ledge is a favorite hangout for pigeons. The white stuff is not chalk."
wrote:
> Ummmm...maybe the on-duty personnel are expected to 'hold it' while
That brings up an interesting question. In some SF, the ships are
depressurized during combat to reduce the effects of a hit (no explosive
decompression), in some you wear vacc suits with the helmets off (but nearby)
and hope for the best. In some you don't bother with the whole vacc suit thing
at all and pray you never get a hole in the room you are in.
So... What happens in the FT universe?
Tom
> On Thu, 28 Oct 1999, Roger Books wrote:
> On 28-Oct-99 at 12:54, Tim Jones (Tim.Jones@Smallworld.co.uk) wrote:
You know, I love this list - where else on the planet can you discuss
the
placement of the heads of a space-navy destroyer? :>
"The time has come,
the vacc-head said
to speak of many things.
Laser & masers & gravity-wells,
and where the hell is the head?"
With apologies to Mr.Dodgeson & Alice...
> Strange design on toliet placement though, if I need a wee in
Ummmm...maybe the on-duty personnel are expected to 'hold it' while
they are...on duty.
The personnel stationed at the 360 Class-2 have a bit more of a
problem, having to pass through at least 1 blast door to get to
a head. The Class-3 crew don't.
Mk
> >> Strange design on toliet placement though, if I need a wee in
"la vie" (sorry, had to:)
> It is not uncommon to need to pass through
Pee bottle! (they're used when climbing big walls, and in caving, too;)
Mk
__......................................................................
...__
McCoy: "Angry, Mr Spock? Or frustrated, perhaps?"
Spock: "Such emotions are foreign to me. I am merely testing the strength of
the door."
McCoy: "For the 15th time?"
- ST:TOS, 'Bread & Circuses'
> Strange design on toliet placement though, if I need a wee in
Yeah, I kind of shoe-horned them in. Sue me ;-)
> Strange design on toliet placement though, if I need a wee in
I think you're misreading the plans, Tim - there are only two decks
(main and bridge level) and the only lifts are the four to the bridge. When
your gunner needs a leak, all he has to negotiate is one pressure door to
reach the nearest head, and if there is a reason why the pressure doors won't
open then he's probably soiled his underwear already and won't need to go
(especially if he's FSE....) <GRIN>
BTW, Schoon, VERY nice work.....
> Sean, I assume this design was of your own making (pre-fleet book) and
Actually post FB varient of the Suffren.
> The Suffrin carries 54 crewmembers, just for reference.
I think I covered enough quarters for all of 'em.
Schoon
> The personnel stationed at the 360 Class-2 have a bit more of a
Blast doors are not normally closed during normal operations. Or at least not
all of them.
> That brings up an interesting question. In some SF, the
and hope for the
> best. In some you don't bother with the whole vacc suit
IF ships fight pressurized with suits on, helmet and gloves off attached to
the suit but not in place.
> That brings up an interesting question. In some SF, the
There's a rundown of typical Alert States on P.44 of the FB1. Red (Battle
Alert) status has all primary combat crew (Bridge, TacOps, Engineering,
Gunnery) in sealed suits, as are all DC crews; in most navies other
non-combat-essential personnel will probably be suited as well if
they've
got any sense, or sealed into individual pressure-tight staterooms.
I would think that bridge crew suits would be of the lightweight "skinsuit"
variety with bubble helmets to allow maximum vision and freedom of movement.
Engineering and DC crews would wear heavier worksuits or even PA. Status
Yellow Two (General Quarters) has all essential crew to stations in open suits
(unsealed, helmets racked within reach).
> There's a rundown of typical Alert States on P.44 of the FB1. Red
I always cringe when I see ships onscreen going into combat without the crew
in vac suits, even with Star Trek technology they depend way too much on force
fields.
----------
> From: Brian Burger <yh728@victoria.tc.ca>
Throwing my two cents cdn into this, on a Canadian destroyer there are several
large heads located near the crew quarters but there is a small head located
between the bridge and ops room and another in the aircrew
ready room for on-watch personnel.
----------
> From: Matthew Seidl <seidl@vex.cs.colorado.edu>
-=-
> -=- http://www.cs.colorado.edu/~seidl/Home.html -Morrow
-=-
Some other things you might want to add are a ships laundry,elecronic and
mechanical workshops,small arms magazine and 1 or 2 damage control
headquarters with tools for the dc parties to muster during action stations.
Also one thing that could add interest for a skirmish game would be a number
of escape hatches connecting different spaces,these would not be apparent to
an attacker on a casual search but their locations would be well known to the
crew allowing them to come up behind an attacker.
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