From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 21 Jan 2000 00:12:25 -0500
Subject: Dean's comments on FT
Dean You said the decisions in FT boil down to 1) where do I go 2) who do I shoot first 3) who do I shoot And you're right. And who do I shoot first is a tactical decision. But, I may be alone on this, I don't think that it reflects RL - I don't think it even reflects fiction. I don't think in B5 the ships fired "when they felt like it". It had a lot to do with opportunity. Which is why the card draws are (to my mind) preferable to the simultanous fire option (though it is the best option for PBeM). Now, if you worry about that robbing FT of tactics, I can think of a number of things to answer that: 1) Fighters and missiles ( a whole other level of thinking req'd) 2) Sensor rules - then it becomes important to not only determine where you are going, but where you can place yourself to see stuff you or not be seen 3) EW rules - EW handled in a less abstract way introduces another level of complexity (played SFB with ECM/ECCM?) I think #2 is the big one. If you introduce to the game an aspect where people have to make decisions about being active or passive with firecontrol, where being seen is significant (without it, you are safe and can sneak up on an enemy) and where seeing the enemy can make the difference between being ambushed and doing the same to him, that's enough tactical complexity for most of us. Too much for some:) The "shoot when you choose" option is easy to run and from a strictly "game-fun" point of view, it works well. From a "simulation" point of view, its kind of weak. My 0.02. Now back to the compile...