Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

6 posts ยท Aug 25 1998 to Sep 3 1998

From: Allan Goodall <agoodall@a...>

Date: Tue, 25 Aug 1998 22:31:27 GMT

Subject: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

On Tue, 25 Aug 1998 16:12:17 +0100, jeremy claridge
> <jeremy.claridge@kcl.ac.uk> wrote:

> Can you have more than 1 attempt at repairing a damaged system

Yes, but you have to pre-allocate the Damage Control Parties first. If
you assign two DCPs to get a system up and running and you roll two 6s, you
the extra is wasted.

I've been considering a house rule where each extra DCP assigned to a system
adds a +1 modifier to the Damage Control roll. So, you only roll 1D6,
but you
add +1 for each additional DCP (or crew factor, as used in the Fleet
Book). A roll of a 1, however, is always a failure.

This, I personally think, is a reasonable house rule when using the Fleet Book
"core systems" rules. I find that the loss of the bridge is a really NASTY
problem, especially on a limited tabletop. Losing the bridge is terribly
nasty, as it means the ship can't do anything for 1D6 turns except move
straight ahead.

Another house rule I'm considering (and I wouldn't use it in conjunction with
the DCP house rule) is to limit the loss of the command bridge from 1D6 turns
to 1D3 turns. I find that with the length of most games, 1D6 is just too long
and works out in half the cases to an immediate "mission kill". 1D3 seems to
be a more reasonable length of time.

> What about the Engines. Since they get damaged in stages can you

I'd say if you want to assign two DCPs to the repair effort and they both roll
6s then you can get the drives back online at full strength, sure.

> Do submunition packs have a fire arc or can they simply shoot at

They have a fire arc.

From: kx.henderson@q... (Kelvin)

Date: Wed, 26 Aug 1998 09:42:56 +1000 (EST)

Subject: Re: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

> At 10:31 PM 8/25/98 +0000, you wrote:

This actually is in the Fleet Book rules on page 8: "For ships with multiple
DCPs, more than one may be allocated to a single repair job at one
time; one DCP on its own will manage to bring a system back on-line on a
roll of 6, and each additional DCP on the same job reduces this needed number
by 1. The maximum limit of DCPs on a single job is THREE, so that
the highest chance of repairing a system is 50% (4+ on a D6) if three
teams are allocated to do it. Note that ALL teams put on one systems in a
single turn make just the ONE roll."

From: Jared E Noble <JNOBLE2@m...>

Date: Tue, 25 Aug 1998 15:10:35 -0900

Subject: Re: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

> What about the Engines. Since they get damaged in stages can you

I agree, though I like the idea that Schoon brought out (borrowed from EFSB)
to effectively split the engine into a number of units of Thrust
2.
So failing a threshold doesn't automatically halve your drive, but halves that
unit. Similarly, DCP's fixing your drive will give you back a smaller
portion of your total thrust as only the one unit is repaired - both the
loss and recovery of engines is done in finer stages.

- Did that make any sense at all? (I'm operating on little sleep here)

From: Allan Goodall <agoodall@a...>

Date: Wed, 26 Aug 1998 02:24:04 GMT

Subject: Re: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

On Wed, 26 Aug 1998 09:42:56 +1000 (EST), Kelvin Henderson
> <kx.henderson@qut.edu.au> wrote:

> This actually is in the Fleet Book rules on page 8: "For ships with

To quote the Immortal Bard:

"Doh!"

I knew it sounded familiar... :-)

From: John Leary <john_t_leary@y...>

Date: Wed, 26 Aug 1998 15:35:08 -0700

Subject: Re: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

Allan,
...Snip...JTL
> Another house rule I'm considering (and I wouldn't use it in
...Snip...JTL

From: Samuel Reynolds <reynol@p...>

Date: Wed, 2 Sep 1998 22:19:21 -0600

Subject: Re: Damage Control Parties and Core Systems (was Re: Full Thrust FAQ)

> On Tue, 25 Aug 1998 16:12:17 +0100, jeremy claridge

In the Fleet Book, No.

> I've been considering a house rule where each extra DCP assigned to a

This is the Fleet Book rule, with a limit of 3 DCPs on a single
repair attempt. So 1 DCP repairs on a 6, 2 DCPs on a 5+, and
3 DCPs on a 4+ (50% chance).

> This, I personally think, is a reasonable house rule when using the