Quick curiousity question,
I've never seen the rules so I know nothing about the game system, but I was
wondering how well they would work for a boarding action? Would you have to
heavily modify them Scenario:
A group of trained space marines on ship, boarding action from religious
fanatics. Marines turn off artificial
gravity figuring that the fanatics won't have null-g
experience. (Borrowed from Paladin,
http://www.angelfire.com/or/FireHorse/ ) How well would
SGII deal with this? Is this more something that could be done by DS which I
also have no experience with.
Thanks
I would use SG2 or an FMA-type skirmish system.
Specifically, SG2 works for squad vs. squad, and the cramped hallways of a
spacecraft might be better suited to smaller scale skirmish rules, such as
Andy Cowell's rules (GW's Necromunda and Space Hulk vs. 40K is the GW
analogy).
For a quick and dirty, GW's Space Hulk or ICE's Explosive Decompression would
be quite good.
> On Fri, 2 Jul 1999, Roger Books wrote:
> Quick curiousity question,
SG2 isn't strictly a skirmish game - it's a squad-vs-squad game.
You could change the ground scale to allow for boarding type actions (where
space & LOS are limited) but it's really set up for firefights outdoors.
There are also no zero-G rules - these would have to be house rules as
well. It could be interesting - maybe adapt FT's vector movement to SG,
and have various thrust belts & similar. For real fun, do it in proper 3d
with vector movement. Training level would obviously be paramount - the
different levels of training in SG could limit the maneuvers allowed -
force reaction checks for certain actions.
Pick up a copy of SG2 - it's a great game just on it's own, and you can
probably come up with house rules for the situation you describe. If you do,
share them with the list!
> Roger Books <books@mail.state.fl.us> wrote:
Unless your fanatics bring along plenty of tanks (invading an orbital habitat,
perhaps), SGII or my PAT would be a better choice.