From: Kevin Balentine <kevinbalentine@m...>
Date: Thu, 15 Jul 1999 21:50:41 -0400 (EDT)
Subject: Creepshow
My SG2 is currently playing a loose campaign centered on a region undergoing a type of strife similar to that found in Kosovo until recently. I have been toying with the idea of doing a "Creepshow"-type scenario near the site of a mass grave. As two forces meet in a small engagement, undead soldiers rise from the grave and attack both forces. Some inspiration for this has to be credited to comic books like "Weird War" and others. Anyway, I've been working on some house rules for these undead soldiers, and here's what I've come up with so far. Any suggestions or creative criticism would be most appreciated. The undead soldiers are incapable of any actions other than shambling at a 4-inch rate of movement or firing their dirty (but amazingly still functional) rifles. They do not make combat moves, nor do they ever seek cover. They may receive the benefits of cover if they happen to occupy a forest or a building, but if they have a choice of staying in cover or advancing on a squad of the living, they will advance. Undead soldiers ignore wound results. Only a kill result immobilizes them, and sometimes they can get back up from those. Roll a d6 for each dead figure, on a 1, the figure is removed from play (literally given up the ghost) on a 6, the soldier shambles back to his feet and continues his march. The undead organize into groups of whatever is convenient. They don't have to do reorganise actions to group, they just shamble on in hopes of reaching still-living flesh. As to unit quality, I guess they should be "green" (just like their skin <g>) and use a d6. Their leadership rating is a 1, but I can't think of any circumstance where that might come into play. They don't take reaction tests and they never panic. Oh yeah, they cause terror. I can picture this great scene with the NSL sniper perched on her outcropping, popping head shot after head shot into the ranks of the undead, but they just keep coming... So, these are just my rough ideas right now, any help "fleshing" them out would be welcome. We always play very hardcore military-style scenarios, but this might be a nice one-shot change of pace.