Hi ya'll. A couple of questions.
1. I've finally gotten hold of Fleet Book, very nice! Did the Salvo Missiles
replace the More Thrust missiles?
2. Someone on the list was doing some work on FB Kra'Vak design. Who was that
and where might I get that data?
Thanks lots
> On Mon, 1 Feb 1999, jim clem wrote:
> Hi ya'll. A couple of questions.
[snip]
Salvo Missiles are in addition to the "capital missiles" from MT. If you take
a look at the Fleet Book construction costs list on page 11, you'll see an
entry for "MISSILE (MT type)" in the "Other Systems" section.
For some Fleet Book design examples using MT missiles, take a look at the
K'rathri Fleet's TOE. It's still a "work in progress", but I have all of the
designs up to Cruiser class pretty well set. You can find it on StarFighter
Command at http://www.sfcmd.com/fullthrust/ - just following the link to
the fleet page.
Jim
SMs haven't completely replaced MT missiles, but I haven't seen many recent
designs that use MT missiles lately.
Tim Jones has posted some FB compatible Kra'Vak rules. I haven't had a chance
to play them yet, but they look good.
http://www.geocities.com/Area51/Station/3565/kravak/kv-fb-design.html
Later, Nathan
> -----Original Message-----
> was that and where might I get that data?
In a message dated 99-02-01 21:38:01 EST, you write:
<< Nope, a supplement. MT Missiles are now rare, and used by none of the major
fleets, as SMLs are both easier to use and more effective. But more costly too
(twice as much). >> They are also harder on PDS, a VERY good thing.
-Stephen
> At 10:24 PM 2/1/99 EST, you wrote:
Only to a point - consider this: MT Missiles *still* require a 6-only
to
hit with PDS / Class 1 / Screening Fighters. If you work out the
statistical average amount of damage inflicted per weapon system, you end up
with the following:
Each SM salvo does an average of 3.5 dice of damage (undefended) for 12.25
points of damage per salvo. An MT missile does 2 dice of damage (undefended)
for 7 points of damage. Each PDS 'kills' an average of 0.8
dice of SM and 0.33 dice of MT missile (reasoning? there is a 1/6
chance
of killing both dice of the MT missile, or a 5/6 chance of missing. 1.6
*
2dice = 1/3 or .33 over the long average).
Here's a table of the average damages for both missile systems.
# SM salvo MT missile
PDS dice damage dice damage
--- ---- ------ ---- ------
0 3.5 12.25 2.00 7.00
1 2.7 9.45 1.67 5.83
2 1.9 6.65 1.33 4.67
3 1.1 3.85 1.00 3.50
Screening fighters are worth their weight in gold for missile defense. Each
full squadron 'kills' an average of 2.4 dice of SM and 2 die of MT missile.
This does mean that fighters are more effective in screening
against MT missiles - and PDS is *less* effective against MT missiles
than
against SM - but that makes a certain amount of PSB sense to me.
> Alan E & Carmel J Brain wrote:
> > 1. I've finally gotten hold of Fleet Book,
I'm still waiting for mine. :-(
> Nope, a supplement. MT Missiles are now rare, and used by none of the
> Nope, a supplement. MT Missiles are now rare, and used by none of the
Depends on how many Salvoes you purchase for it. Salvo Missile LAUNCHERS
(SMLs) are purchased as a Laucher and then a Magazine that holds x number of
salvoes (each salvo being D6 missiles). A magazine can feed more than one
launcher.
Salvo Missile RACKS (SMRs) on the other hand carry a single salvo as part of
the launcher (i.e. no separate magazine) and once that is launched, the weapon
is useless.
> Kelvin Henderson wrote:
> Depends on how many Salvoes you purchase for it. Salvo Missile
Thanks. It sounds like a neet thing to confuse your opponent with...
Something else to drool over until I get my FB.
In a message dated 99-02-02 01:22:51 EST, you write:
<< Thanks. It sounds like a neet thing to confuse your opponent
with...
Something else to drool over until I get my FB.
Donald Hosford >> And the fact that you can choose how much space you give to
the NSD and the hull. All in all very cool, alto FT2.0 is also very fun to
play.
-Stephen
Just how many missles can an SML fire before running out?
Donald Hosford
> -MWS- wrote:
> Only to a point - consider this: MT Missiles *still* require a 6-only
Wrong. An MT missile is, by definition, a "missile", and PDS kills one
"missile" on a roll of 4 or 5, two on a roll of 6. Since the rule doesn't
speak of "missile salvoes" (in contrast to eg. the "Interception of missiles
by fighters" which does), both types are included.
Similarly, the "Class-1 beam batteries as point defence" only talks
about
"missiles" without specifying "missile salvoes". Therefore, class-1s
kill
MT-style missiles on rolls of 5 and 6 under the FB1 rules.
All in all, MT-style missiles are heavily toned down in FB1.
Regards,
> Donald Hosford wrote:
> Just how many missles can an SML fire before running out?
Depends on how much mass you've allocated for them.
For example, a single launcher connected to a maagazine costs 3 for the
launcher, plus 2 for each shot in the magazine. A disposable "bolt on"
single-shot rack costs 4. (ER costs are 3 per shot or 5 per rack).
Each "shot" is a single salvo of missiles. Each Salvo you roll a D6 to see how
many in that salvo lock on. Each missile that locks on and gets through the
defences does a D6 damage.
In terms of comparitive cost effectiveness, a type 3 beam (formerly 'A') with
a 180' firing arc costs 6. An SML launcher with a mag of 3 shots