Couple of Questions

4 posts ยท Jul 6 1997 to Jul 10 1997

From: Eric Fialkowski <ericski@m...>

Date: Sun, 6 Jul 1997 01:32:06 -0400

Subject: Couple of Questions

Here's a couple of questions that came up in a recent (just tonight) game that
I wanted to bounce off of everybody.

If a missile doesn't move can it turn to face any direction? I don't see why
not because it will lose a complete turn of flight.

Is it possible to remove "built-in" firecons for a space and cost
savings? I don't feel comfortable with this but can't justify not allowing it.

Any ideas?

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From: Ground Zero Games <jon@g...>

Date: Sun, 6 Jul 1997 03:57:13 -0400

Subject: Re: Couple of Questions

> Here's a couple of questions that came up in a recent (just tonight)
game
> that I wanted to bounce off of everybody.

This one has come up before - we'd go for YES, provided that is how your
group wants to play it. If you want a more pseudo-newtonian feel to the
game, then probably NO - but then this should apply to ships as well,
and it all starts to get complicated...:)

> Is it possible to remove "built-in" firecons for a space and cost

I'd agree with you on this one - I would say the answer should be NO,
but can't really justify this even in PSB terms! This will be down to your
group to agree on.

From: Darryl Adams <dadams@t...>

Date: Sun, 6 Jul 1997 04:51:45 -0400

Subject: Re: Couple of Questions

> Eric Fialkowski wrote:

> Here's a couple of questions that came up in a recent (just tonight)

I dont know. I would assume that missilesa are limited by the 2 point turn
rule no matter what, as most of their thrust would be dedicate to forward
thrust.

I would argue that under the rules that a missile can only be at movement 0 at
launch, when launched the missilesa can not stop except when attacking.

I played a game where i was the recipiant of massed missle fire, and they are
nasty (I feel that missile defence is really poor in FT, and since they ignore
fields,thay are dangerous. They are the killer apps of
FT).

> Is it possible to remove "built-in" firecons for a space and cost

Yes, but FC is so usefull in FT, reduction of FC is tandemount to stupidity
(just ask my SD which had all of its FC detsroyed with a charged Wave
Gun...grrrrr).

> Any ideas?

From: Indy Kochte <kochte@s...>

Date: Thu, 10 Jul 1997 09:57:05 -0400

Subject: Re: Couple of Questions

(almost done catching up on my backlog of mail...)

> Here's a couple of questions that came up in a recent (just tonight)
[...]
> I played a game where i was the recipiant of massed missle fire, and

I agree with you about the missile defences. A couple of us were fussing with
missiles a while back (okay...last year) and we decided missiles were *nasty*
(partly from being so difficult to stop). We thought that allowing *DAFs a
basic 50% chance to knock out a given missile balanced things much better.

We haven't pursued this thought any further, though.  :-/

Mk