> Bob Makowsky wrote:
Hi, Bob
Mike Richie and I have a few ideas in mind.
In a hostage situation, the terrorists will have adopted a "standard"
operating procedure in terms of placements, sentry duties, and communication.
They will continue in that procedure until activated by an alert or an attack.
The CT operatives will have the benefit of preparing an attack plan based on
the terrain layout and intelligence from the gamemaster.
A few things to simulate... Sound suppressed weapons (activation rules)
Flash-bang grenades (suppression)
Ambush
I don't know if the FMA draft rules contain rules for surprise, but I can
imagine that a surprised figure would defend at two or more die shifts down in
the first combat round.
Just some thoughts...
Jon,
Sounds like some good ideas on this. I think it also has the makings of an
excellent solo game. Set up the terrorist rules and then see if you can crack
them. Or better yet, have a friend set up the rules, you game it and try to
crack it then send it back to them with a revised set of
patrol/guard
rules. Could make for an interesting way to maximize the defense of a
position.
For surprise I would almost go with loss of action for that round along with
downward shift in defense die.
Another interesting thing I have heard is that when entering a room with an
assailant that is ready for you the second person through the door is more
often hit than the first due to reaction time. Wonder if anyone reading has
any data on this?
Good ideas, can't wait to see them at the ECC!
Bob Makowsky
> Mike Richie and I have a few ideas in mind.
> In a hostage situation, the terrorists will have adopted a "standard"
operating
> procedure in terms of placements, sentry duties, and communication.
They will
> continue in that procedure until activated by an alert or an attack.
> The CT operatives will have the benefit of preparing an attack plan
> A few things to simulate...
> I don't know if the FMA draft rules contain rules for surprise, but I
> Just some thoughts...
> Jon
> Bob Makowsky wrote:
Mike and I don't have any gaming plans with the counter terrorists for this
year's convention. But we all can brainstorm some ideas over a meal and a few
cold ones in Lancaster.
G'day Bob,
> How do you simulate surprise?
I know its not counter terrorism exactly, but with my Greys I spend an awful
lot of time hidden, it doesn't take long before you get used to moving up
multiple markers (true and dummy markers, like for snipers but
representing whole squad not just a sniper). We've also played a bit with a
system that when in cover (like woods etc) then we don't have to roll quality
die, but the opposition can do an opportunity spotters roll (heard a rustling
in the bushes or something), if successful with both die then
you're placed on the table (spotlight!!!) if only one of their die is
successful then they flip a chit of their choice... sometimes they see you
sometimes they don't;)
Works pretty well and makes for people jumping at shadows.
We also start with setups where a few are on guard and the rest off doing more
domestic stuff, so it takes time for them to get organised and into
place anyway. The fun is seeing what short cuts they're willing to make to
be ready on time once the call goes out that somethings a foot - comes
from playing far too much gun slinger I'd say;)
Cheers
Beth
That sounds like a conversation I'd like to share in.
By cold ones you are of course talking about the subs from that Pizza place,
right? <g>
Nicholas Caldwell clcaldwell@kreative.net
[quoted original message omitted]
If you are happy to go to 20mm try these Liberation miniatures!
http://www.wargames-haven.pwp.blueyonder.co.uk/rh/lib1.htm
> -----Original Message-----
Jon,
Great - Looking forward to it!
I plan to bring a scad of Galoob not-Star Wars mirco figs for some FMA
style fooling around as well. Now if I could just find some Terrorist and
Counter Terrorist Figs.
Bob
[quoted original message omitted]
Greetings Beth,
Some interesting ideas. It does seem the way to do it would be some sort of
hidden movement or even better a 2 table system with referees. Each team moves
about until within sight then the figures are revealed. A good convention game
but a bit tough to do at home on a Saturday <G>.
Bob Makowsky
[quoted original message omitted]
> Bob Makowsky wrote:
Nic at Eureka has some US Spec Forces with MP5s in production for the 100
Club. They haven't been sculpted yet. I think the Ghurkas have a higher
priority. His terrorists are not up to the 100 mark yet. I've picked up some
of
On Wed, 07 Feb 2001 16:48:55 +1100 Derek Fulton
<derekfulton@bigpond.com> writes: <snip>
> The 100 club and 300 club have got to be one of the best ideas I've
Yea Verily, Gaming Brother! We are truly missing out if we don't post our
fantasy figures dreams there!
> By the way I've asked Nic for a 6mm scale hover skirt version of the
He does 6mm!!!! [Falls on knees, "Thank you, thank you, thank you!"] "Oh
where is that URL - I need to run to the library, no the work station at
work...."
<snip>
> Nic hasn't formally considered a 6mm equivalent of the 100 and 300
I Have to get on a web browser today!!! Or get his e-mail address!!!
<snip>
> Derek
G'day Bob,
> Some interesting ideas. It does seem the way to do it would be some
If you mean the two table idea then true;) A proxy you could use would be to
have maps of the two and do some turns
using them only (with the teas in different rooms or corners or something) and
then only move to the table once contact has been made.
Cheers
Beth
Beth,
Great idea. Make up some plans that match the building/terrain you are
using. Copies for each side. Place the terrorist "lines of sight" and
locations then play on those until some contact. Go to the table from there.
I do wonder how much fun the abstract portion would be. I really do not have a
handle on it. Could be downright boring or incredibly tense and stressful as
the team moves slowly forward into certain death <G>.
Bob Makowsky
[quoted original message omitted]
Hmmmm. Counter Terrorism....
Isn't that what some people (who don't like counters on the table in minature
games) call SG2 and DS2?
***
Hmmmm. Counter Terrorism....
Isn't that what some people (who don't like counters on the table in minature
games) call SG2 and DS2?
***
Well, Jon could start making bases with little dials to give status. If it was
good enough for Adeptus T., Dark World, and, apparently, is for Mage
Knight, it's a thought for SGII DSII. ;->=
In a message dated Thu, 8 Feb 2001 7:43:24 AM Eastern Standard Time,
> devans@uneb.edu writes:
> Well, Jon could start making bases with little dials >to give status.
If it
> was good enough for Adeptus T., Dark World, and, >apparently, is for
One solution is to make counters. Use a small base, appropriate for your
scale, glue on a small lettered, or numbered bead. Easy to get at any craft or
sewing store. Decorate as you would any base, flocking and building up to hide
all but the top of the bead. Should be unobtrusive enough for most people. If
not use
figures/terrain instead of beads, and just remember what they mean. For
example the base with the 3 stones for command, the ones with an discarder
missle tube are shaken.
Now that is a good idea (using stones for leadership/confidence level)!
Get some small stones that match the quality level colors: Untrained = Yellow
Green = Green Regular = Blue Veteran = Orange Elite = Red Number of stones =
Leadership level (If orphan stones are found in the course of a game, the
opponent gets to place the stone on any unit [penalty for "forgetting" to move
stones with figures]).
Confidence Level could be done with black or grey stones: 4 = Confident 3 =
Steady 2 = Shaken 1 = Broken 0 = Panic (I orginally listed it as 0 for
Confident and 4 for panic, but then realized a unit could gain confidence by
"forgetting" to move the confidence stones). Add a larger stone to indicate
that a unit has been activated.
-----
Brian Bell bkb@beol.net
http://www.ftsr.org/sg2/
-----
> -----Original Message-----
If
> it
For
> example the base with the 3 stones for command, the ones with an
In a message dated Thu, 8 Feb 2001 10:12:22 AM Eastern Standard Time,
> "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil> writes:
> now that is a good idea (using stones for >leadership/confidence
Exactly my point. and if your gaming group includes players with any
special needs in regards to the counters, for example color-blind, you
can tailor the counters to work for them. Untrained = Yellow Circle Green =
Green Bar Regular = Blue Triangle Veteran = Orange Square Elite = Red Pentagon
(I tried to match the color to a number, more sides - higher value)
And I'm sure many other suitable variations. the only requirement is that
everyone at the table know what each type of marker means. with some skill,
more than I have, it may appear as if there are no markers on the tale at all.
G'day Bob,
> I do wonder how much fun the
Depends on your group of players, people with limited imagination of their own
probably shouldn't play the terrorists (ones sitting inside having a
smoke not knowing their certain doom approaches). If such a person insists
then give them something lively to do....he's figs are involved in a sly
poker game or "ladies" have decided to come for a stroll or something.
If the players have vivid enough imaginations of their own then some very fun
and exciting things can happen all by themselves...imagine the looks on faces
that occur when a "attacking" fig marches a "defending" fig in at gun point to
which the marchee comments to his comrades "I needed a leak so sue
me!" ;)
Cheers
Beth
Beth,
Good points again. I like the idea of this "interface style" game. With the
right setup you could even make random terrorist patrols and positions to go
along with the set ones. I think it would be very interesting once the
shooting starts to see the terrorists activating and moving towards the
commotion. (This of course easily set as a diversion while the other team
quietly penetrates the room with the hostages.
Going to have to throw the thinking cap on and sit for a bit to work some
stuff out.
Bob Makowsky
[quoted original message omitted]
My brother and I were discussing an idea of mine involving putting the two
teams in different rooms, with umpires of course.
> At 11:04 AM 2/8/01 +1100, you wrote:
G'day Bob,
> I like the idea of this "interface style"
Derek and I have been playing around with these kind of idea a lot recently,
so if we come up with any sure fire tricks we'll pass them along.
> Going to have to throw the thinking cap
I'd love to hear what you come up with!
Cheers
Beth
Beth,
Spent Sunday at work building paper models and thinking of FMA CQB (Close
Quarter Battle). So far nothing definite but I am off to Los' at the end of
next week for a week of gaming prior to ECC. Hopefully with us and K'rrt there
for the week we can get some good brainstorming going.
Bob
[quoted original message omitted]
G'day Bob,
> Spent Sunday at work building paper models
Derek spent Saturday printing, cutting and pasting together the scifi
corridors;)
> So far nothing definite but I am off to
Oh the life some people get to lead!!;)
> Hopefully with us and K'rrt
I'll bet!
Have fun
Beth
Beth,
I spent the weekend folding corridors and making rooms as well. Hoping that we
will see a CD of corridors, rooms walls etc soon.
Well there will definitely be Counter-Strike and hopefully some talking
about FMA Counter Terrorist Ops.
Bob
[quoted original message omitted]