How to con role-players into trying Full Thrust:
At BenCon last weekend I ran a Star Hero RPG about a commando team
infiltrating an enemy-held planet to gather intel before the fleet
arrives. The scenario then fed into a Full Thrust game that evening, when the
fleet arrived. If I'd had more time to put something together,
I might've tied it in even more directly, with the player characters from the
RPG scenario commanding ships in the FT scenario. As it was, three out of four
RPG players were curious enough to see how the story ended that they signed up
for the minis game too. Two of them had never
played a minis game before. Now they're hooked! I probably would've attracted
more players if the RPG had been a more familiar ruleset (ie d20 or Traveler),
or based on a familiar setting like Trek or whatever.
Just a thought that seemed to work well enough. Take it or leave it.
Scott
Just a thought that seemed to work well enough. Take it or leave it.
Scott
All those are excellent points however, if those fail, there is always gun
point or my personal method, the breeding of your own opponents.... All
kidding aside, great job there! In my own experience I started wargaming and
role playing at about the same time with the same group of people. I really
didn't discover the division between the two venues until reassignments broke
up our group. Then I found the DEEP divisions between
the historical guys (read that as Napoleonic Anal-Retentive) and
the Swords and Sorcery and Sci-fi types. There were a few who
crossed over back and forth but, for the most part they just eyed each other
with suspicion and down right contempt. The exceptions
to this were naval and W.W.II/Modern land combat guys who role
played at the games table without even realizing it. Also the guys that played
that one off odd usually obscure system were open to anything......) On the
RPG front the D&D crowd were the hardest to get into tactical games, which is
odd when you consider they
spent half the time in some sort of melee! The Sci-fi RPG-ers that
played Traveler or SFB were up for anything at least once, so it was all up to
your presentation if you kept them or not. The hook I use on a new crowd is to
make the table as visually stunning as I can and do a good back ground fluff
read at the beginning.......Seems to work on the 40% you end up
keeping.......)
> "Don M" wrote:
> if those fail, there is always gun point or my personal method,
LOL!
> Then I found the DEEP divisions between
And we won't even talk about the LARPers, card gamers, train gamers...
I guess every subculture has to have it's own sub-cliques.
> The Sci-fi RPG-ers that
That's been my experience too, maybe because so much TV & movie sci-fi
revolves around space battles that it seems like a normal extention?
> The hook I use on a new crowd is to make the table as visually
Agreed, although that *can* backfire. I've seen gamers walk away from minis
tables muttering "I'd never have the time to build all that!" Another reason
to love FT: two minutes splattering paint on a black cloth and you've got your
"terrain."
Scott
"God bless the LARP-ers; they make the rest of us look normal..."
> The GZG Digest Thursday, June 9 2005 Volume 02 :
Number 2461
> The following subjects are discussed in this issue:
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> ended that they signed up for the minis game too. Two of them had
> d20 or Traveler), or based on a familiar setting like Trek or
> gun point or my personal method, the breeding of your own
> "Don M" wrote:
(if those fail, there is always gun point or my personal method, the breeding
of your own opponents....)
LOL!
**Have one 24, 22, and 21.......and two of them are even willing
particepents...."for the most part"....)
(Then I found the DEEP divisions between the historical guys
(read that as Napoleonic Anal-Retentive) and the Swords and
Sorcery and Sci-fi types.)
And we won't even talk about the LARPers, card gamers, train gamers...
I guess every subculture has to have it's own sub-cliques.
***We are (gamers I mean) a tribal lot.....)
(The Sci-fi RPG-ers that played Traveler or SFB were up for anything
at least once)
That's been my experience too, maybe because so much TV & movie sci-fi
revolves around space battles that it seems like a normal extention?
***Think that's so, and in the SFB gamers case it's the easier math of FT that
sell them.
(The hook I use on a new crowd is to make the table as visually stunning as I
can)
Agreed, although that *can* backfire. I've seen gamers walk away from minis
tables muttering "I'd never have the time to build all that!" Another reason
to love FT: two minutes splattering paint on a black cloth and you've got your
"terrain."
***The great temptation is to never over do it! I find if you use what is
readily available for your scenery it helps out.
Scott
"God bless the LARP-ers; they make the rest of us look normal..."
***At least in a certain light.......)
I found a way to get new people to try games is to have your table ready
before anyoneelse's and run some quickey intro games. This shows others how
your game is going and obviously more fun. Psycology, oops, trade secret out.
Congrats and try simple paint jobs on minis.
Scott Field <wscottfield@comcast.net> wrote:How to con role-players into
trying Full Thrust:
At BenCon last weekend I ran a Star Hero RPG about a commando team
infiltrating an enemy-held planet to gather intel before the fleet
arrives. The scenario then fed into a Full Thrust game that evening, when the
fleet arrived. If I'd had more time to put something together, I might've tied
it in even more directly, with the player characters from the RPG scenario
commanding ships in the FT scenario. As it was, three out of four RPG players
were curious enough to see how the story ended that they signed up for the
minis game too. Two of them had never played a minis game before. Now they're
hooked! I probably would've attracted more players if the RPG had been a more
familiar ruleset (ie d20 or Traveler), or based on a familiar setting like
Trek or whatever.
Just a thought that seemed to work well enough. Take it or leave it.
Scott