Coordinated Fleets

3 posts ยท Mar 12 2004 to Mar 12 2004

From: B Lin <lin@r...>

Date: Fri, 12 Mar 2004 10:20:02 -0700

Subject: Coordinated Fleets

Following the thread on Co-ordinated fleets, here are some off the cuff
ideas:

CCC ships - with a certain allocation (1 mass, 3 points per unit) a CCC
center is setup on a ship. A group of ships equal in number to the mass of the
CCC center may fire at the same time (the CCC provides the coordination data
for simultaneous time on target solutions that allow all the firing ships to
have their fire reach a specific target at the same time).

One one CCC may be in use on a ship at a time, each CCC is a separate system
marker. Each firing ship can only receive data from one CCC at a time, so is
not allowed to split fire, even if it has multiple FC's.

Range of a CCC is 12 MU (or 24 depending on play balance)

This will have more of an effect if the standard "alternating side" firing
order is used, as it will alllows CCC'd ships to pack more punch in a single
firing phase over individual ships. In the case of simultaneous firing games,
perhaps the CCC should allow a "dice bonus" of 1 extra die per 4 or 5 (rounded
down) to simulate the better
"bracketing" of the target by such a co-ordinated attack.

AEGIS Area Defense Ships - Ships armed with the AEGIS Area Defense Fire
Control and Weapon systems are specialized anti-fighter and anti-missile
platforms (mass 3, 9 points per system) which allows the carrying ship
to engage fighters and missiles at range 12 MU doing 1-6 POINTS of
damage per shot. One group of fighters or missiles may be engaged by
each AEGIS system. AEGIS has no-anti-ship capability.

Shield Ships - Oversized Shield generators (mass =R squared, R squared
*2= points, level 1 only) that project out to R MU. Shield size is fixed and
can not be altered during a battle (i.e. if you have a range 4 shield and
decide to start the battle with the range as 3, it is fixed at 3 for the
battle.) Ships within the generator range appear as if they had one extra
shield (up to a maximum of 2).

Projected shields are not allowed to overlap, shield ships must maintain
their distance If their shield zones overlap, roll a systems check (-1
per overlap) on the generator to see if it overloads.

In addition, the Shield ship must have FC to allow other ships to fire out of
the shielded zone without penalty, one FC per firing ship (this
is to co-ordinate the openings in the shield with the firing ship)  For
instance if a shield ship had only 3 FC's but was shielding 8 ships, only 3
ships could fire out of the shielded area without penalty per
turn, otherwise the OPPONENT would receive the +1 shield bonus.

Mobile Minefields, Laser/Beam Constellations

Laid and controlled by specialized systems these small, mobile weapons form a
"shell" around the operating ship. Each weapon is mass 1, 3
points and is basically an un-manned fighter.  The control system is an
enhanced fire control (2 mass, 6 points) which can target multiple short range
targets at once. The launching system costs 1 mass (2 points) per
launch tube. Various weapons are available - standard AF/AM beams (treat
as standard fighter), Energy Torpedo warheads (treat as Torpedo, Short
range only, single shot) or "death blossom" single-shot AF/AM munitions
(treat as scattergun vs fighter/missile only).  The constellation covers
an area up to 12 MU from the operating ship (this includes the ranges of all
the weapons, so a torpedo unit can only fire at a target up to 12 MU from the
mother ship, not 12 MU plus short torpedo range). The constellation can move
at a max velocity of 24 MU per turn, if the operating ship moves faster, then
any deployed units are lost as t!
 hey fall out of communication/co-ordination range.  Deployed units can
only be recovered by specialized Mass 4 "tugs" which require a Hangar to
operate.

Just some thoughts,

--Binhan

From: Doug Evans <devans@n...>

Date: Fri, 12 Mar 2004 11:30:30 -0600

Subject: Re: Coordinated Fleets

Some of these sound familiar; have you checked Noam's list? Take me a bit to
find it.

The_Beast

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 12 Mar 2004 20:11:21 GMT

Subject: Re: Coordinated Fleets

In message <F4783C94B5D9F1479D984ABC31C2643554DED5@rxgen2s1.rxkinetix.com>
> "B Lin" <lin@rxkinetix.com> wrote:

> Following the thread on Co-ordinated fleets, here are some off the

[snip CCC idea]

IIRC I proposed a similar idea some time ago, it should be in the archive, but
if you want I'll try and dig it up.

> AEGIS Area Defense Ships

Might need modifying to fit the proposed new fighter rules.

> Shield Ships

Interesting idea, no idea if it is balanced.

> Mobile Minefields, Laser/Beam Constellations
[snip]

Very interesting idea! Not sure about the 'max. velocity' limitation from a
PSB PoV though.
> Just some thoughts,