From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 17 Sep 1999 15:37:17 -0400
Subject: Convoys, defenses
I have to say I have seen the same as Tom. Whereas there is an argument that says that if a surface ship gets to a convoy in the modern day, the convoy is dead, there are ways to affect this. Manoevre on behalf of the convoy vessel, ECM, PDS, and other methods no doubt unknown to me. But I think everyone must admit that one thing it is hard to do in the modern day is steam past an opposing escort group so that they only get one shot off. Naval vessels are not in the same speed league as FT ships. I might suggest the following in freighter designs for freighters to be used in areas of hostility: 1) If the cargo merits it, high thrust. Turn tail and run like hell if you have Thrust 4-6. 2) PDS to stop enemy fighters, missiles, etc. 3) ECM suites (or an Area ECM escort vessel) 4) Some armour to absorb a strafing run from the enemy. 5) Active defenses that aren't all that expensive (a la Knight Hawks masking screens or Traveller Sandcasters). A screen of sand or water vapour that obscures the ship and ablates or diffuses or defelects beams and messes up torpedos, missiles, etc. 6) One shot PDS defenses (cheaper, less mass) that fire on incoming missiles. 7) One shot small SMRs like proposed on the list the other day. 8) Can you say Q-ship? Heavy Torp/SML loadout for awesome punch on the raider. Armour. 9) Escorts with mines. Since you have a bunch of attackers on a big vector towards you, you just want to drop some mines along their vector in the turn or two warning you have (should be a good shield as the freighters don't move fast) and the attackers will have to pull offline hard or eat mines. I assume if you make the builders either lose enough tonnage, or install enough guns/armour/electronics/expensive defences, then you have won as the convoy attacker anyway! Freighter defenses have to be moderately effective and very cost effective and mass effective if they are not to make convoys inviable. It would seem to me that your convoy escorts might want: 1) Weapons that reach the range you might expect raiders to engage at or further. To me that says 30"+ range for at least some of the escorts. 2) ADFC 3) Area ECM 4) Enough thrust to stay with the raiders so they can't just drift in unharassed. 5) Fleet cons if you use something like them - to coordinate the escorts engagement. As for formation, if you deploy your escorts in clusters a fair distance out from the convoy, they can intercept the attackers with a round or two of fire as they pass, and begin accelerating (when they sight the attackers) to match vectors and follow them in on the attack run, forcing the attackers to either burn full tilt through the convoy giving at most one shot, or to slow down and face the on-going wrath of the escorts. Another key thing for the escorts is having at least one ship with GOOD sensors to make catching the raiders at range an option. Emergency Thrust/Redlining would be useful for the convoy, and evasive manouvring optional rules would also be good for them.