Conversions to DSII complete

9 posts ยท May 16 1998 to May 17 1998

From: Peter Ramos <pramos1@i...>

Date: Sat, 16 May 1998 18:09:30 +0000

Subject: Conversions to DSII complete

Good day!

After 3 weeks of ardous work I have completed conversions of the entire epic
line to DSII stats. Due to recent upgrading and formatting I no longer have
the initial requests for a copy. Those who wish one please let me know
(or re-send your request if you did so before), and please state what
format you would like it in.

The file is about 200k zipped and 1.45 MB after unzipping. I made this in
Wordperfect 8, but am converting it to Word. I am happy to send it in any
other format so long as it supports tables (a lot of them). The file printed
to 153 pages using wordperfect, but since its organized by army its simple to
print what you need without printing the whole thing.

I will offer a synopsis of what this file contains:

Full conversions of all epic units (new and old) in form of tables (I used
Andy Cowell's generator for this). These tables have all the pertinent data
regarding each vehicle including weapons. Infantry is also catalogued in ready
to use tables with appropriate stats (using Mr.Gibson's alternate infantry
rules)

Full morale rules adapted for each "race" of the epic universe with
recommended command and control structures.

Optional section which includes rules for units or game mechanics that
normally are not a part of DSII rules (titans, shields and psychics).

Here's a little more detail...

At the simplest level you can use the conversions and ignore all the
adaptations. I separated the units by army type and then into vehicles,
infantry, artillery, heavy tanks and VTOL's/aerospace vehicles.

I find ironic that GW spends so much effeort to recreate thier background in
their games and always fall short. The DSII system proved to me its innate
strength and facility in adapting any background into concrete stats. I firmly
believe that using the DSII conversion system I captured each armies
"character" without the use of silly "gimmicks" and rules.

Forces of Humanity IG and marines, both follow standard DSII morale rules,
although marines have some advntages in this regard. Technology is on the low
side with marines getting slightly better "tech". Army organization and cost
of IG suit it better for attritional warfare, marines are better suited for
"specialist missions" since they are fewer and costlier.

Squats, I envisiond them as an army of engineer types with technology that
even impresses the Eldar at times although on the whole Eldar are far more
advanced. Morale and army structure is molded to represent their background,
stoic on defense, haters of orcs and close knit with their leaders.

Eldar, simply put the best of the best. They have technologies others only
dream of. of course this means they are usually heavily outnumbered. Eldar
infantry its is saviour since most are relatively cheap with some more
expensive specialist types. Stealth is very prevalent. Morale and command
structure reflect the hate toward choas and the oneness of purpose when an
eldar takes a certain warrior path (aspects).

Orks, the other end of the spectrum. Cheap, very cheap. This is their stength
though the massive amounts of cheap vehicles and troops they can bring can
easily overwhelm less cautious opponents. They do however have some "perks" in
the form of mechaniac vehicles that mount weapons systems other than the usual
HVC that is the orc stamp. Morale and command structure reflect their
"attitude" towards war as their favorite pastime.

Chaos, this list permits the construction of many "types" of chaos forces,
from the purely demonic to the rogue planetary defense force or the ancient
chaos marine legions. Thier tech is a curious blend of archaic and adavnced
weapons and vehicles. The so called "magic" has been bended into DSII terms
(magical screens = stealth, hellfire= DFFG, etc). Morale and command structure
have the patron demon at the core, I used a very unusual approach with the
morale system to recreate the army levels morale directly depending on the
"health" of their patron demons. As they die so does their fanatical courage.

Tyranids, they possess the cheapest most effective infantry elements and on
the whole are more numerous than orcs. Their vehicles are very specialized but
still very low prices compared to what they are capable. Their best (worst if
your on the receiving end) is that simply put they are immune to morale!
Casualites, death and wounds are ignored due to their tremendous drive.
Command structure simulates the "hive" heirarchy where swarm masters control
and lead their swarms. As these swarm masters are slain more and more of them
lapse into instinctive behavior making concerted organized attacks
immpossible. In a very real sense you don't destroy the swarm, you just
incapacitate it to such a degree that they no longer pose organize resistance.

The optional section was included for the sake of completeness. With whats in
the lists most players will be satisfied and need not include whats in this
section. On the other hand some do enjoy battles with titans and huge modular
vehicles on each side. These rules are an extension of the
multi-modular rules as seen on page 15 of the DSII rulebook. There are
rules for shields and there is a lot of room for customization (I used an old
1st edition epic idea where you select a titan hull and then select weapons
from a list and then add up all the costs). More importantly I
tried to keep all the weapons and rules to non-silly levels. Be advised
these units are extremely expensive (a standard titan with shields is around
3500 pioints). In all likelihood if you aren't playing a titan versus titan
battle of an extremely large conventional battle, the price alone of these
units will keep them very, very, rare.

Morale rules for multi-modular vehicles and titans are also included.

A simple psychic system was also included, again steming from concepts found
in DSII and stargrunt II. Of paramount imoortance to keep these effects very
local (a unit of element), these powers are helpful but not war winning.

Finally I included at the very end all the knight units from epic (including
eldar knights), they do use some shield technology so thats why I left them in
the optional segment, but you can strip them of that and use them as combat
walker (the costs of most of them are very good).

Although I tried to efficiently edit this work no doubt there will be mistakes
and rules that are not clear. I would really appreciate those who use it to
contact me on these mistakes. Of course I would really be interested in
comments and or ideas about the conversions, please feel free to contact me or
post to this list (if deemed appropriate).

Also if anyone with webspace would like to have them available for download at
their page let me know.

Thank you for your time,

From: Larry Jeselon <ljeselon@c...>

Date: Sun, 17 May 1998 04:01:19 GMT

Subject: Re: Conversions to DSII complete

On Sat, 16 May 1998 18:09:30 +0000, Peter Ramos
> <pramos1@ix.netcom.com> wrote:

> Good day!

Greetings,

I would definitely like to take a look at this project. I had converted up the
Eldar and Ork infantry for SGII and would like to see your take on their DSII
aspects.

Thanks in advance,

From: Peter Ramos <pramos1@i...>

Date: Sun, 17 May 1998 11:27:04 +0000

Subject: Re: Conversions to DSII complete

> Larry Jeselon wrote:

> On Sat, 16 May 1998 18:09:30 +0000, Peter Ramos

Please send me any ideas or commants you may have.

Thanks,

From: Peter Ramos <pramos1@i...>

Date: Sun, 17 May 1998 13:58:44 +0000

Subject: Re: Conversions to DSII complete

> NVDoyle wrote:

> In a message dated 98-05-17 12:06:58 EDT, Niall writes :

From: Niall Gilsenan <ngilsena@i...>

Date: Sun, 17 May 1998 16:55:11 +0200

Subject: Re: Conversions to DSII complete

> At 11:57 17/05/98 EDT, you wrote:

Seemed like a genuine error to me. I sent along a request for a file and
received it by private email. I suspect the reply button was pushed in this
case. Also the original request was made on the list, which was a
me-too message.

From: Noah Doyle <nvdoyle@m...>

Date: Sun, 17 May 1998 11:57:01 EDT

Subject: Re: Conversions to DSII complete

*Notes another file attachment to a list posting*

Sigh. Here we go again.

Hey, to conserve bandwidth, could we keep the announcements about not posting
attachments to list messages on private email? I've got enough in my queue
right now...

From: Noah Doyle <nvdoyle@m...>

Date: Sun, 17 May 1998 13:15:44 EDT

Subject: Re: Conversions to DSII complete

In a message dated 98-05-17 12:06:58 EDT, Niall writes :

<< Seemed like a genuine error to me. I sent along a request for a file and
received it by private email. I suspect the reply button was pushed in this
case. Also the original request was made on the list, which was a
 me-too message.   >>

Sorry - I didn't mean to imply that it wasn't an honest error.  I just
wasn't looking forward to a rehash of thr 'rules' postings. No offense meant,
Peter
- I was reacting, not thinking.  Teething 10-month-olds will do that to
you...

From: Mark A. Siefert <cthulhu@c...>

Date: Sun, 17 May 1998 12:13:59 -0600

Subject: Re: Conversions to DSII complete

> NVDoyle wrote:

I admit the boy did wrong, but at least we could actually READ his atachment.

From: Larry Jeselon <ljeselon@c...>

Date: Sun, 17 May 1998 20:15:57 GMT

Subject: Re: Conversions to DSII complete

On Sun, 17 May 1998 16:55:11 +0200, Niall Gilsenan
> <ngilsena@indigo.ie> wrote:

> Seemed like a genuine error to me. I sent along a request for a file

That I must apologize for as well, I forgot to check who I was sending it too.
Sorry for the mixup, won't happen again.