Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

10 posts ยท Jul 25 1997 to Jul 28 1997

From: Mike Miserendino <phddms1@c...>

Date: Fri, 25 Jul 1997 15:56:05 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

> Mark Kochte wrote:

Hmmm... The whole Terran fleet?;)

From: Indy Kochte <kochte@s...>

Date: Fri, 25 Jul 1997 15:56:24 -0400

Subject: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

> Hmmm, maybe we can have a "tip of the week" symposium here.... Hadn't

> thought of the clear bases idea; you know, paint the tic marks on the

Someone at Origins ran a fairly simplistic demo game that intro'd all the ship
classes (skipped fighters) that 4 people who, having little or not experience
with FT, could competently run. I jumped in on one game when
they were shy a player (allowed me to just *play* for once, too! ;-).

Each side got: 3x standard destroyers 1x standard light cruiser 1x standard
'superheavy' cruiser (from pg 31) 1x standard battlecruiser 1x standard
battleship 1x standard superdreadnought

Since no fighters were being used, PDAFs were 'free' internal hits. No pulse
torps to complicate things (ie, things *I* can't seem to hit the broad side of
a barn with! $). Seemed to me to be a good intro demo scenario (the GM used
NSL and ESU ships primarily, and used their backgrounds for identification
purposes).

At least one guy decided FT was the best thing since sliced bread and bought
the game. For some reason he loved bringing his superdreadnought in to
point-blank range and rolling 15+ dice...

For a basic demo game, I think this worked pretty well.

Mk

$ - anyone else have this problem, too??

From: Roger Gerrish <Roger.Gerrish@b...>

Date: Fri, 25 Jul 1997 18:30:46 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

Magic 8-Ball this, Magic 8-Ball that .. answer your own damn questions!
wrote:

> Since no fighters were being used, PDAFs were 'free' internal hits. No

Yep! strangely enough the only time I seem to be able to roll 5s and 6s is on
Threshold rolls.

From: <owner-ftgzg-l@b...>

Date: Sun, 27 Jul 1997 17:57:19 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

Mike M taunts:

> Mark Kochte wrote:
[snip]
> $ - anyone else have this problem, too??

:-P~~~

Next time, buddy...

Mk

From: Matthew Seidl <seidl@v...>

Date: Sun, 27 Jul 1997 19:13:34 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

On Sun, 27 Jul 1997 16:57:19 -0500 (EST), "I'd make the reach if I could
only reach
> it!" writes:
No pulse
> torps to complicate things (ie, things *I* can't seem to hit the

Oh come on Mark, you have wonderfull Pulse Torp aim, as long as you're aiming
about 2 inches to the right of the enemy ships.:)

Or at elast that seems to heold when facing enemies with Scatter packs at
short range.

From: <owner-ftgzg-l@b...>

Date: Sun, 27 Jul 1997 22:09:53 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

Matt chimes in with:
> On Sun, 27 Jul 1997 16:57:19 -0500 (EST), "I'd make the reach if I
No pulse
> torps to complicate things (ie, things *I* can't seem to hit the

Waaaaitaminute here!! You thought I was firing AT your ships?!?

> Or at elast that seems to heold when facing enemies with Scatter packs

The FEW [dozen] hits with yer ol' scatterpacks...nudged the targetting
computer a little off to the right. The crew, uh, merely, um, forgot to
initiate the Nudged To The Right Targetting Correction Procedures (yeah,
that's it!).

(c'mon, where're my Terran allies?? I'm dyin' out here!!)

Mk 'I mean it, next time!'

From: Aaron Teske <ateske@H...>

Date: Sun, 27 Jul 1997 22:59:46 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

Excerpts from FT: 27-Jul-97 Re: Convention FT Demo game.. by "@stsci.edu

> >Oh come on Mark, you have wonderfull Pulse Torp aim, as long as

Oh? What were you shooting at then? Asteroids?

> >Or at elast that seems to heold when facing enemies with Scatter

Uh-huh....

> (c'mon, where're my Terran allies?? I'm dyin' out here!!)

Well, it is more or less a repeat of what happened out *there*.... ^_^
(Well, OK, our Glorius Fleet was taking a couple hits as well....)

From: <owner-ftgzg-l@b...>

Date: Mon, 28 Jul 1997 00:11:22 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

Now *Aaron* pipes in with:

> Excerpts from FT: 27-Jul-97 Re: Convention FT Demo game.. by

Hey, man! You weren't *there*! You didn't *see*!! Them asteroids nearly took
Matt out! Came outta nowhere, they did! Just shimmered into existence...

> >Or at elast that seems to heold when facing enemies with Scatter

No, really!!

> (c'mon, where're my Terran allies?? I'm dyin' out here!!)

:-P~~~

> (Well, OK, our Glorius Fleet was taking a couple hits as well....)

And next time we get naaaasty....

Mk

From: Kyle Klingler <kklinglr@f...>

Date: Mon, 28 Jul 1997 17:10:32 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

On Fri, 25 Jul 1997, Magic 8-Ball this, Magic 8-Ball that .. answer your
> own damn questions! wrote:

> Since no fighters were being used, PDAFs were 'free' internal hits. No

> $ - anyone else have this problem, too??

Never let Mark and I play on the same side, unless you want the Kra'vak
invasion to fail. Between the two of us, we seemed to be able to roll badly at
the wrong time. I managed to cripple several ships on threshold checks and
Mark never did get the heavy beam weapons recharged and the jump engines
recharged.

From: <owner-ftgzg-l@b...>

Date: Mon, 28 Jul 1997 19:58:44 -0400

Subject: Re: Convention FT Demo games (was: RE: Mini Figs Tip; Number Two.....)

'Ship Killer' tosses his bit in with:

> Since no fighters were being used, PDAFs were 'free' internal hits.
No pulse
> torps to complicate things (ie, things *I* can't seem to hit the

I love all the support I get on this list!  ;-)

> Between the two of us, we seemed to be able to roll

I seem to remember missing utterly with those two HBW shots, too...

> Kyle "Ship Killer" Klingler

Anyone wanna know why they call him 'ship killer'??  ;-) ;-)

Mk