> I have found a good ship design to be a mass 80 hull with 2
Unfortunatly illegal under current rules. Pulse Torpedos may only face the
forward arc (FT p. 18).
I'm back.
This seems to be related so I'll kill 2 birds at once.
First Place: Andreas Kamel - NSL Fleet. 6pts. 3426-2278.
Second Place: Simon Gray - Kra'Vak Fleet. 4pts. 3017-1279.
Third Place: Ian Poade - Unaligned Human Fleet. 4pts. 3003-2143.
Commendation: Reg Poulton - Human swarm fleet (no capitals)
The trophies were twin Sa'Vasku models, converted to B5 shadow warships
(capital, cruiser & escort), sponsored by Nic at Eureka Miniatures.
The tournament allowed 2000 pt human fleet to design their own ships
with A-batts@4 Mass. Kra'vak used 1400pts with only the designs from
MT. All the additional design rules are on my web page. One additional rule
which was added on the day (& made a big difference) was that Kra'vak
scatterpacks required separate firecons to the Railguns, even when targetting
the same ship. This forced combat tradeoffs, with the Kra'vak escorts having
to decide whether to fire railguns or scatterpacks each turn. Peter Newton,
who also ran a Kra'vak fleet commented that these restrictions made them
fragile to losses, but they all managed wipe out most of the human fleets they
attacked. Andreas was able to take out both Kra'vak fleets, but suffered heavy
losses doing so with a combination of missile, fighter & beam attack.
I was also able to use my own example fleet against the Kra'vak & fought a
very close game, but in the end, victory was snared from the jaws of defeat by
concentrated beam fire & my battleship's Subpac broadsides.
(1034-958).
I have come to the conclusion that BB's with a AA-batt(F) & 2x5 subpac
broadsides is a particularly efficient death dealing vessel against Kra'vak,
as it outranges railguns & doesn't care if it's surrounded by ships, as any
Kra'vak in scatterpack range is going to receive as much damage as it inflicts
from the subpacs.
The most fighters in any fleet at the tournament was 4 fighter groups, 2
Intercepter/1 Torpedo/1LR, which surprised me, although the though of
Kra'vak scatterpacks probably scared them off the idea. Reg brought an escort
fleet consisting of 14 escorts armed with over 20 missiles, but had to
redesign it after finding out the fleet restrictions.
Any comments or anyone after advice about allowing Kra'vak at tournaments?
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*********************
Mary had a little LAM, It's thrusters all aglow; And everywhere that Mary
went, The 'Mechs were sure to blow.
> -----Original Message-----
Hello
It is impossible to comment on your tournement without knowing what weapons
and rules you were allowing, as a general comment we have found the KRa'vak so
powerfull even doubling the points leaves them with an edge, we simply banned
them in the end. I have found a good ship design to be a mass 80 hull with 2
pulse torpedoes in each arc and level three screens, it just waddles up to
people's heavily armoured / screened ships and wallops them.
Peace and Love