From: Tom B <kaladorn@g...>
Date: Thu, 2 Dec 1999 18:10:50 -0500
Subject: Conclusions about various types of vehicles
Having taken in much of the discussion and good points, I've tried over the past few days to collect this summary. Grav: ================ Just about the final evolution of the vehicle. After this, we move to personal matter transport. Travel Modes: on-road, off-road, fly (NOE), fly (mid altitude), fly (high altitude), orbital interface, hover/VTOL Terrains: Any. Because it can fly like a cross between a helicopter or jet fighter, ground like a parked tank, and (if sealed) handle trips to orbit, it can probably operate in any terrain - mountains, plains, forests (though big trees would at least force you above the treeline), rivres, lakes, oceans (including subsurface), airless worlds, hostile environment worlds, deserts, scrub, etc. It really melds the plane, the helicopter, the tank, the submarine, and the interface shuttle all into one. If you follow a Traveller-esque PSB, the thruster plates lose efficiency as you climb away out of the gravity well, so they can't be used intra-system. Forms: IFV, Transport, Tank, CEV, Artillery Platform, Attack/Assault, EW, Bomber. Armaments: If you believe in grav compensation and good computers, probably anything. With available power, and gravity effect dampening or control, they ought to be able to mount any kind of weapon and feel a negligible effective recoil. Armour: Presumably all you can pile on the frame. As long as your power plant will lift cancel its mass. Power: Grav presumes a huge available power base. Fusion or HMT. Expense: Yes, expensive. At least in the GZGverse. It is available to most major powers, but cost keeps them from making it their main choice (despite its huge capability). Presumably grav plates or generators are expensive, and the other kit on these (Avionics, sensors) would make them costly. Maintenance: Requires a high tech maintenance line for avionics, grav generators, heavy weapons, ECM, etc. In the abscense of these, can become a high tech paperweight pretty quickly. VTOL: ================ The last evolution of air vehicle before the grav vehicle. It features an ability to take off vertically or from short runways, to land in constricted areas, to use vectored thrust to manoevre, and to bear a fairly substantial weapons load, if not as heavy of an armour load as a tank. Travel Modes: fly (NOE), fly (mid altitude), fly (high altitude), LOW orbital inserations/recoveries (a la Aliens), hover/VTOL/STOL Terrains: Well, as a flyer, any terrain (or more correctly, over any terrain). Forms: Transport, Recon, Assault/Attack, EW. Armaments: Basically it can carry anything an Aerospace fighter could (GMS, salvo rockets, smaller CPR, gauss (MDC) and pulse laser canons) and a number of artillery like bombardment systems for close air support roles. This includes large ATGMS, AAGMS, large salvo rockets, bomblets, FASCAM pods, etc. Armour: All you can lift with vectored thrust. As long as your power plant and the airframe will lift cancel its mass, which in the case of a VTOL often means design choices - armour is sacrificed for ordinance on attack variants. On transport, cargo beats armour. On recon variants, speed beats armour. Only on certain heavy attack variants will you have both armour and arsenal and those probably at the cost of speed. Power: Vectored thrust presumes a huge available power base. Fusion or HMT. Primitive VTOL might get away with internal combustion or fuel cells, but the ability to carry armour and payload are a product of the better powerplants. Expense: Not cheap, but cheaper than grav. It is available to most major powers. Cost keeps them from appearing in grotesque numbers but they do offer certain airmobile transport and attack options that are desireable, so they appear in some varying formats and numbers in most major forces. Maintenance: Requires a high tech maintenance line for avionics, thrust & controllable ducting, heavy weapons, ECM, etc. In the abscense of these, can become a high tech paperweight pretty quickly. Maybe a tad less high tech than Grav, but probably still maintenance intensive. Aerospace: ================ The last evolution of airborne high speed interceptor before the grav vehicle. It often features an ability to take off short runways, to land on short runways, to use vectored thrust to manoevre harder (tighter turns, better attack angles, higher acceleration and deceleration, slower speed airworthiness, etc), and to bear a fairly substantial weapons load, though rarely would these have any armour to speak of. Mostly they get by on EW, ECM and defensive countermeasures. Travel Modes: fly (mid altitude), fly (high altitude), LOW orbital sorties (with rocket or vectored thrust assist), STOL Terrains: Well, as a flyer, any terrain (or more correctly, over any terrain). Forms: Transport, Recon, Assault/Attack, Bomber, Tanker, EW. Armaments: It can carry GMS, salvo rockets, smaller CPR, gauss (MDC) and pulse laser canons and a number of artillery like bombardment systems for close air support roles, though it is not as good at this as VTOLs. This includes large ATGMS, AAGMS, large salvo rockets, bomblets, FASCAM pods, etc. It can carry many precision guided munitions for special deep strike attacks. It has far farther ranges and higher speeds than a similar VTOL due to weight, propulsion systems and airframe design. Armour: Some ground attack variants have some and redundant systems. Otherwise, mostly passive defenses like stealth and active countermeasures and EW. And speed. Power: Vectored thrust presumes a huge available power base. Fusion or HMT. Primitive Aersospace might get away with internal combustion or fuel cells, but the ability to carry payload and get the thrust required for tight manoevres and high speeds are a product of the better powerplants. Expense: Not cheap, but cheaper than grav. It is available to most major powers. Cost keeps them from appearing in grotesque numbers but they do offer certain airmobile transport and attack options that are desireable, so they appear in some varying formats and numbers in most major forces. They tend to have longer legs and faster legs than comparable VTOLs and can do deep strikes. But they tend to be less effective at ground support. Maintenance: Requires a high tech maintenance line for avionics, thrust & controllable ducting, airframe maintenance, heavy weapons, ECM, etc. In the abscense of these, can become a high tech paperweight pretty quickly. Maybe a tad less high tech than Grav, but probably still maintenance intensive. GEV: ================ The primitive hovercraft was replaced by the AC vehicle of the 21st, which was then superseded by the AVT (Assisted Vector Thrust - the assist being from skirting) GEV of the 22nd century. Truly, GEVs should also include the later day WIG ground effects aerospace planes, but that isn't really what we're talking about. GEVs in 2183 parlance are AC tanks using vectored thrust to move, hover, jump, manouvre, and even climb hills. Active skirting assists and maximizes the vectored thrust to provide greater efficiency. The Hammer's Slammer's GEV was the 21st century ACV - which had problems with hills, and trenches, and a number of other types of terrain. The modern GEV is far more capable and less terrain obstructed. Travel Modes: hover, ground (not really a travel mode), hop, normal advance, boosted sprint Terrains: Excellent for calm open water, flatter deserts, steppes, plains, lakes, some small oceans, arctic tundra. With jumps, can cross crevasses in tundra, trenches, defiles or gullies, and with vectored thrust can climb hills, dunes, and move through scrub and light brush, although more slowly. No sprinting in these types of terrain. Rough seas can cause swamping problems. Thick forest is a no-go, except for along roads. Forms: MBT, Artillery Platform, GMS-AT platform, GMS-AA platform, MRLS platform, APC/IFV, transport, med/ambulance, EW/Comms, Mine/CBW, CEV, Recon. Armaments: If employed in fast strike variants, weaponry that isn't too heavy but provides a lot of punch would be chosen - DFFG, HEL, GMS. If deployed in a MBT variant, just about any MBT weapons system, though MDCs would be favoured over HKPs due to a limited recoil advantage. If employed as an arty platform, Artillery MRLS (GMS) systems would be mounted, or if as AA artillery, an AAGMS would be mounted. In an APC/AIFV variant, you'd find GAC, DFFG, and GMS predominant. As a tank destroyer, GMS-AT in the heaviest available variant. Just about any system can be mounted, given the mass of the GEV and the power of the thrust engines, but the lower recoil, the better. High recoil might just minutely spoil your aim unless you ground first - and that robs you of mobility. Armour: In fast strike variants, about as much as a conventional fast strike AFV. As an MBT, possibly even more than a standard MBT as, for the same surface pressure, they can pile on more gross weight of armour. The fast strike variants would be quite speedy relative to tracked or wheeled vehicles. Power: Vectored thrust presumes a huge available power base. Fusion or HMT. Primitive GEV might get away with internal combustion or fuel cells, but the ability to carry armour and weapons are a product of the better powerplants. Expense: Only moderately expensive. Far cheaper than Grav. It is available to pretty much every major and minor power. They appear in some varying formats and numbers in most major forces, and even most smaller but well equipped forces will have some of these, if only as raiders. They tend to have faster legs than comparable tracked or wheeled vehicles and can do deep ground penetrations and cross much otherwise unfriently-to-vehicles terrain. Maintenance: Requires a high tech maintenance line for thrust & controllable ducting, some heavy weapons, ECM, etc. They are less maintenance intensive than airframes or grav vehicles, but significantly moreso than wheeled chassis. Maintenance shortages may often manifest themselves in sporadic combat availability and less than 100% combat operational capability - reduced speed, inoperative weapons, sometimes even grounding. Tracked: ================ The mid and low tech MBT and AIFV of the GZGverse, the tracked vehicle offers good OR performance (until it gets stuck), robust capacity to carry a load (limited by ground pressure) and a good anchor for heavy recoil weapons. It also is one of the more maintenance neutral (not incredibly simple to maintain, but far easier than grav and somewhat easier than GEV) vehicles of the GZGverse. It is the workhorse of many mid-grade forces in the GZG universe. Travel Modes: parked, moving on tracks Terrains: Good for flatter deserts, steppes, plains, some arctic tundra (lighter vehicles). Can (with work) cross crevasses in tundra, trenches, defiles or gullies, and can climb many hills, dunes, and move through scrub and light brush, although more slowly. Thick forest is a no-go, except for along roads, or very slowly by pushing down obstructing trees (risky) or if proceeded by a CEV. Rough on roads if heavy. Rough on ground too. Forms: MBT, Artillery Platform, GMS-AT platform, GMS-AA platform, MRLS platform, APC/IFV, transport, med/ambulance, EW/Comms, Mine/CBW, CEV, Recon. Armaments: If employed in fast strike variants, weaponry that isn't too heavy but provides a lot of punch would be chosen - DFFG, HEL, GMS. If deployed in a MBT variant, just about any MBT weapons system (MDCs, HKPs and such would predominate - HKPs for cost) If employed as an arty platform, Artillery MRLS (GMS) systems could be mounted though cost might dictate the use of howitzers. If as AA artillery, an AAGMS would be mounted. In an APC/AIFV variant, you'd find RFAC, GAC, DFFG, and GMS predominant (RFAC being cheapest). As a tank destroyer, GMS-AT in the heaviest available variant or a big HKP on a low-profile chassis with overgunning and overarmouring for the size of frame. Just about any system can be mounted, given the mass of the MBT and the solid anchor, but the limitation is ground pressure (this is minimized by big track areas, but will never be as low as a correspondingly heavy GEV). High recoil is reasonably acceptable (given the price advantage usually) because of the firm anchoring of the vehicle by tracks to the ground. Armour: In fast strike variants, about as much as a conventional fast strike AFV. As an MBT, as heavy as the groud pressure for a given area of track-size will allow. The fast strike variants would be quite speedy in comparison to other tracked vehicles, but not in comparison to GEVs. Power: Extra power would be useful for movement, but this type of vehicle can probably use HMT, Fusion, fuel cells, or IC. This is a significant cost savings and further encourages the selection of projectile (rather than energy) weapons - cheaper power plant too! Expense: cheap (relatively). Far cheaper than Grav. Cheaper than GEV. If built with lower tech powerplants and weaopns, cheaper still. It is available to every major and minor power and even third tier powers. They appear in some varying formats and numbers in most major forces (though in the larger forces, mostly as reserve unit equipment), and most smaller forces will have some of these. Maintenance: Some maintenance required, but compared to other options, not too bad. They require more than a wheeled chassis, but less than GEV or Grav and they can typically be worked on in a far lower tech shop. They are less maintenance intensive than airframes or grav vehicles, but slightly moreso than wheeled chassis. Maintenance shortages may often manifest themselves in sporadic combat availability and less than 100% combat operational capability - reduced speed, inoperative weapons. But this takes longer to be the case than with GEVs or Grav or airframes. Usually they will have some level of function for quite a while even if supplies are short. Wheeled: ================ This category can cover anything from sealed Moon Rover APCs/IFVs, to 4x4 pickups. Travel Modes: parked, driving on wheels, sprint capable Terrains: Good for flatter deserts, steppes, plains. Can climb many hills, dunes, and move through scrub and light brush, although more slowly. Thick forest is a no-go, except for along roads, or if proceeded by a CEV. Faster than most vehicles on roads. Good for urban combat, and don't chew up ground and roads like tracked - better if you care about the ground you are driving on. Sealed, with fuel cells, can operate on airless worlds. Better than tracked for those conditions, and GEV is useless in that environment. Forms: MBT, Artillery Platform, GMS-AT platform, GMS-AA platform, MRLS platform, APC/IFV, transport, med/ambulance, EW/Comms, Mine/CBW, CEV, Recon. Armaments: If employed in fast strike variants, weaponry that isn't too heavy but provides a lot of punch would be chosen - DFFG, HEL, GMS. If deployed in a MBT variant, just about any MBT weapons system (MDCs, HKPs and such would predominate - HKPs for cost). If employed as an arty platform, Artillery MRLS (GMS) systems could be mounted though cost might dictate the use of howitzers. If as AA artillery, an AAGMS would be mounted. In an APC/AIFV variant, you'd find RFAC, GAC, DFFG, and GMS predominant (RFAC being cheapest). As a tank destroyer, GMS-AT in the heaviest available variant. Just about any system can be mounted, given the mass of the MBT and the solid anchor, but the limitation is ground pressure (this is minimized a little by big tires or lots of them, but will never be as low as a correspondingly heavy tracklayer). Also transmission and suspension weight limitations on a wheeled supsension tends to keep them lighter and more agile than tracklayers. High recoil is somewhat acceptable (given the price advantage usually) because of the anchoring of the vehicle by wheels to the ground, though this anchor is not as good as tracks and some designs of wheeled overgunned vehicle have tipped over under some circumstances (firing the main gun perpendicular to the length of the vehicle, tipping it on its side). Armour: In fast strike variants, about as much as a conventional fast strike AFV. As an MBT, as heavy as the groud pressure for a given area of tire-size or the transmission and suspension capacity will allow. The fast strike variants would be quite speedy in comparison to other vehicles, but not in comparison to GEVs. Faster than tracked equivalents, doubly so on-road. Power: Extra power would be useful for movement, but this type of vehicle can probably use HMT, Fusion, fuel cells, or IC. This is a significant cost savings and further encourages the selection of projectile (rather than energy) weapons - cheaper power plant too! Expense: cheap (the number one advantage!). Far cheaper than Grav. Cheaper than GEV. Cheaper that tracks. If built with lower tech powerplants and weaopns, cheaper still. It is available to every power right down to the I've-never-heard-of-your-little-dark-ages-fiefdom powers. They appear in some varying formats and numbers in most major forces (though in the larger forces, mostly as reserve unit equipment or for special operations like airless worlds), and most smaller forces will have some of these. Some forces can be expected to have nothing BUT this type of vehicle due to its cheap cost. Maintenance: Slight maintenance required, but compared to other options, a good choice. They require less than a tracked chassis, and less than GEV or Grav and they can typically be worked on in a far lower tech shop including most civilian ones. They are less maintenance intensive than airframes or grav vehicles. Maintenance shortages may often manifest themselves in sporadic combat availability and less than 100% combat operational capability - reduced speed, inoperative weapons. But this takes longer to be the case than with GEVs or Grav or airframes. Usually they will have some level of function for quite a while even if supplies are short. I think I've gotten it mostly right.