Call for Event Submission
As we have had demonstrated already on the list, events are
being developed and planned for the next GZG-ECC convention.
When: March 2-4, 2001
Where: Hotel Brunswick, Lancaster, PA
As in previous years, we will have one time slot on Friday, three slots on
Saturday and one on Sunday.
If you are interested in attending and preparing an event, we would like to
hear from you in order to layout a very preliminary schedule of events. We do
not require a lot of detail right now, but we would like to encourage you to
begin the planning process required for a high quality event.
Please send me an e-mail to davisje@nycap.rr.com with the
following information:
Proposed title Game system to be used (FT, FT Variant, EFSB, DS, SG, or FMA)
Brief scenario description Time slot preference Number of time slots required
Special table considerations needed? Proposed number of players
Thanks and we'll look forward to seeing you in March!
And don't forget a visit to the GZG-ECC website:
http://www.warpfish.com/jhan/ft/gzgecc
Help spread the word!
Thanks, JGH
> "Davis, Jonathan E (CRD)" wrote:
> Call for Event Submission
First CanAm War (Proposed Rules):
1. Each participant brings a 1500 point FB1 fleet including minis. a. Variants
will be allowed. Weapons (including fighter bays, PDS and ADFC) may be added
or subtracted as long as the total weapons mass is the same as in the original
design. b. If there is a weapon not found in a FB fleet, it may not be used in
a variant. Example: if ESU has no FB designs with submunitions, then no
variant ESU ship may use submunitions. Exception: all fleets may have ADFC. c.
No other variations (thrust, hull, armor, screens, etc) are allowed. d. Fleet
lists must be submitted to the referee at least 4 weeks in advance. e. The
referee will bring spare fleet lists for anyone who doesn't have
one. However, if you get 1500 points of scouts--or carriers with no
fighters--no whining is allowed.
2. The participants will be divided into Canadian and American sides. Each
side will elect their own admiral.
3. Movement will be vector system using FB2 revisions. a. Before writing
orders, all players will place markers to show where their ships would end the
turn if they used zero thrust. b. Players will then have a limited time period
to write their orders. c. Each admiral rolls for initiative for each of his
players. Example: With a total of 8 players in the game, the Canadian admiral
get initiative
positions 1, 2, 6 and 8, while the American gets 3, 4, 5, and 7. Each
admiral may then assign the player of his choice to each initiative position.
4. Victory points <vbg>
a. Each participant will bring a six-pack of his preferred brew. For
Canadians, I assume this will be Molson's. Americans should bring something
that's drinkable--imported if necessary.
b. Each player's fleet will be divided into 6 groups (approx 250 points per
group) and will designate one brew per group. c. The player who destroys the
last hull box of an enemy 250 point group gets the corresponding brew. d. The
last hull box is the only one that counts. Players may make agreements between
themselves to divide their loot; the referee will not enforce such agreements,
however. e. The referee does not drink beer but could conceivably be
succeptible to
bribery in other media of exchange.</vbg>
> First CanAm War (Proposed Rules):
Addendum: The referee will also scrounge up a few bottles and award them for
Best Epithet, Best Quote, Best Dying Line, and other random and arbitrary
categories. Maybe Most Spectacular Hit and Most Spectacular Miss.
> First CanAm War (Proposed Rules):
Most Spectacular Hit and Most Spectacular Miss? I see Dean Maki and Mark
Kochte are already well positioned to come out ahead in this one.
Seriously, are there any limitations on how many Americans are allowed to
dogpile into this game against the relatively few Canadians? Who can judge
what is "drinkable"? Can we find a time slot when none of the Canadians are
running games?
> Chris DeBoe wrote:
[...]
> 4. Victory points <vbg>
I hope JP likes ice tea! ;-)
Mk
> First CanAm War (Proposed Rules):
Second set of questions (much like the first)
What about those Canadians who have no FB1 miniatures, or limited FB1
miniatures? What substitutions will be acceptable?
Will there be any "honorary" Canadians or Americans? Benedict Arnolds, as it
were? I assume you want the Quebecois to count as Canadians, regardless of any
Separatiste or Federalist leanings?
Interesting variants rules. I would think that armor and screens would be as
easy or easier to add than fighter bays. I see your intention to keep people
from making fortresses. I guess that I would suggest that fighter bays be
allowed to be replaced with weapons, but not weapons with fighter bays. Or
allow full customization as long as the mass of each ship comes out equal to
the original and the total fleet points is under 1501. Or run only stock ships
(listed in FB including variants stated in the text).
Fighter re-arming rules from FB2?
Floating table? PTorp rules from FB2?
I, personally, don't care for the victory conditions. I don't drink and
would feel uncomfortable purchasing beer/ale/etc. Perhaps 6 miniatures
(Destroyers? Cruisers?) could be brought by those who don't drink. Also, you
state that the fleet should be broken into 6 roughly equal parts. Implied is a
fleet of 6 or more ships. If this is what you intended, it should be stated
more clearly (If I brought a Komorov and a Von Tegetthoff, It would be hard to
split into 6 parts; if not split it would be harder to get to the last hull
box on each one).
-----
Brian Bell bkb@beol.net
-----
> -----Original Message-----
Example:
> With a total of 8 players in the game, the Canadian admiral get
Each
> admiral may then assign the player of his choice to each initiative
> On Tue, 01 August 2000, "Bell, Brian K" wrote:
> Or allow full customization as long as the mass of each ship comes out
That's how we do the GenCon tourney, and I wouldn't have a problem with this.
> Fighter re-arming rules from FB2?
Okay with me!
> I, personally, don't care for the victory conditions. I don't drink
That's okay, Brian. I don't drink either (I wouldn't be uncomfortable buying
it, but I'd get hosed on the drinking aspect). You and I can work out some
other sort of arrangement.
And who's idea was it that Canada's favourite beer was Molson? *L* (Note:
while I don't drink anymore, I hang with people who do.) If we wanted to
impress Americans, we can find FAR better than Molson...
> Interesting variants rules. I would think that armor and screens would
Right.
> I guess that I would suggest that fighter bays be allowed to be
Or maybe just leave the fighters out of the choices for variations.
> Fighter re-arming rules from FB2?
Yep, yep, and probably not.
> I, personally, don't care for the victory conditions. I don't drink
Is why I put a <vbg> around it. I've had exactly one sip of beer in my life.
(Other drinks, yes, just not beer).
> Perhaps 6 miniatures
I'd want to keep it relatively cheap. Also, if _you_ bring mini's and
everyone else brings beer, then your incentive isn't as high.
> Also, you
Implied is
> a fleet of 6 or more ships. If this is what you intended, it should be
Yep, but 3-bottle targets might get more attention too.
> Laserlight wrote:
> Fighter re-arming rules from FB2?
*What* P-torp rules from FB2? The only one I can find refers to how
P-torps interact with Phalon armour...?
Regards,
I was referring to the way the Torpedo Fighters do damage equal to the initial
roll if they hit. I guess that I was extrapolating to regular PTorps
the same mechanic. I.e. If PTorps hit (use to-hit chart from FB1), they
do damage equal to the roll. If this is not a correct interpretation, so be
it. It seems silly to have 2 different mechanics for systems based on the same
weapon.
-----
Brian Bell bkb@beol.net
-----
> -----Original Message-----
> Bell, Brian K wrote:
> I was referring to the way the Torpedo Fighters do damage equal to the
They most definitely don't. P-torps use the FB1 P-torp rule, not any
fighter-related rules.
> I.e. If PTorps hit (use to-hit chart from FB1), they do damage equal
The "heavy single-shot anti-ship weapons" carried by Torpedo Fighters
aren't necessarily P-torps - indeed, the Torp Fighter descriptions in
both MT and FB2 very carefully do *not* use the term "Pulse Torpedo" to
describe the weapon.
Regards,
> >First CanAm War (Proposed Rules):
Unless we end up with the "losing the ship means losing the mini" mode, I
imagine we can live with seeing heathen ships on the table if we have to. I'd
like them to be painted, I'd like them to be in about the same scale as GZG
ships if possible, and my personal preference is not to see any St*r Tr*k
ships if it can be avoided by any means other than excluding players. Star
Wars ships (not fighters, not Death Stars) would be okay with me if the minis
about the right size. Does anyone vociferously object?
If we decide that the minis are the rewards of victory, then they would need
to be GZG ships but I'd almost certainly adjust the squadron size down a bit.
Potential participants should email me ( laserlight@quixnet.net) as to
a)
whether you'd mind risking minis (primed, not painted in any detail); and b)
if so, how many points would you be comfortable putting on the table? I'd tend
to think that anyone who wants to will be able to scrape up enough for
a small squadron--you've got 7 months--but I could be wrong. I will
encourage the admirals to arrange things (initiative etc) such that no one
goes home empty handed, but you may not get to pick the nationality of what
you take home. I will also roll my dice for Indy's shots if needed....
> Will there be any "honorary" Canadians or Americans ? Benedict
The Americans can attempt to subvert any Quebecois players, the Canadians can
try to subvert any Confederates. Depending on the victory conditions, we may
allow the side which is short on players to impress spacehands of the other
nationality.
> Chris DeBoe wrote:
mode, I
> imagine we can live with seeing heathen ships on the table if we have
I don't see why you can't use substitute minis to represent ships that are in
FB1 if you do not have the particular mini (for any number of reasons). As
long as it is clear to all what it is representing (and
in games I've run/been in where this has happened, there's never been
a problem in people asking "what ship is that [supposed to be]?"
> If we decide that the minis are the rewards of victory, then they
[...]
I would caution against pursuing the 'losing the ship means losing the mini'
idea (didn't GW do something like this in the not too distant past? no, wait,
that was Magic: The Gathering; same idea, but they eventually recognized it as
a Bad Move and have since dropped it except for certain highly competitive
events). It sets up a dangerous precedent for some people to gun specifically
for other people, whether in jest, fun, or with malicious intent, thereby
knocking the target player out of the game (and acquiring all their minis). It
would be no fun for said target to participate in something like this.
Mk
My arrogant attitude may have lead to this challenge, so if I can attend I'll
play.
I'd rather not be risking painted miniatures, but I'd be willing to risk some
nominal and useful prizes (say some reasonable fraction of a blister of B5WFA
ships, or B5W, or ST, or Silent Death, or FT, or whatever). Something on the
order of $10 to $15 US at risk for someone fielding 1000 to 2000 points of
ships.
Among the non FB1 options might be IF, UNSC, Starfleet Wars, Starhawks, Silent
Death ships, FB2 ships flying under FB1 rules, etc.
> I would caution against pursuing the 'losing the ship means losing the
I am in agreement with this point of view. There will be ample prizes for all
players at the convention, provided by the convention. Bragging rights will be
enough for some players.
Don't forget AOG's "keep what you kill" events. Popular, but not as much fun
as you might think.
It could have been really sharp, but in order to keep it simple (for
beginners) and make a variety of ships available, everyone flew a single ship
and a variety of classes were available. I was flying a Hyperion and promptly
got smoked by an Omega when I was told I couldn't use a sideslip maneuver to
avoid being on his hex row of death. The nearest FT equivalent would be to set
up a heavy cruiser facing a superdreadnought and then be told you weren't
allowed to turn to escape his front arc...
Prizes are neat, but bragging rights or very modest "wagers" are more
appropriate.
> --- Chris DeBoe <LASERLIGHT@QUIXNET.NET> wrote:
> Unless we end up with the "losing the ship means
Since it is unlikely that I will attend
(communiting is a problem). I would suggest the
solution to the problem of the minis is: Have the con supply the Prize Minis,
done by a reasonably good painter.
After all, if i had a fleet of well painted ships, I would not like to risk
them against a
basic black w/dots fleet.
Just a comment from the non-involved.
Bye for now,