Comunication & travel

5 posts ยท Jun 15 1998 to Jun 15 1998

From: Tim Schmidt <tims@t...>

Date: Sun, 14 Jun 1998 20:41:00 -0700

Subject: Comunication & travel

As the person who first posted the question, I am grateful for the many
responses. I am also grateful to Nyrath the Nearly Wise. Visit his website and
you will find a wealth of info on star maps and the like. A great site!

Anyway, this is how i intend to run things (subject to the approval of the
other campaign paricipants). 1. The is no FTL communications. The fastest way
to communicate is by courier ship. Regular transportation routes will between
star will go from system to another system with 2 parsecs (this is a little
over 6 light years). It represents 1 weeks travel (not counting getting into
or out of the solar systems) for warships. Twice that long for merchant ships.
Special courier ships can jump every 6 hours (they have specially trained
crews and special (expensive) drugs), so they can make the trip in under 2
days. When a player dispatches a ship or fleet, he must write a description of
the entire mission which can't be changed unless he gets a courier out there
to stop it. The core will be dominated by the UN (IE the security council
consisting of the great powers) and no fighting is permitted there. The UN
fleet stays in this zone and sees to that. The great powers control outlying
sectors under rules set down by the UN, but it has little actual authority out
there. These sectors are governed by administrators (the players) who are
appointed by the great power cental government. They have almost complete
control as long as they don't screw up badly. But the trip wires are many.
Worlds are colonized from 4 major sources: 1. A great power. The powers
(NAC,NSL, etc.) have a lot of resources but do not have enough to colonize
very many worlds at one time. They pick and choose. These worlds will directly
controlled by the colonial government and will have regular troops as a
garrison and star bases with permanent squadrons of starships. 2. Corporate
Worlds. These are worlds that are licensed to major interstellar corporations.
They provide admisnistration, courts, police (usually mercenaries). The
colonial administration is responsible for space protection. (The corporations
are prohibited by the UN from having their own warships, but..). Woe to any
governor who fails to protect one of these words as the corporations have a
lot of clout back home (and the king is a major stockholder). Private worlds.
These are worlds in which a private group has for their own reasons gotten a
UN license. Although technically under the control of the sector goernor, they
will be all kinds or worlds. Some will provide their own defense, some will
invite (or will have despite their desires) a regular military garrison and
some will hire mercenaries. 4. Independant ventures. These are worlds which
are mostly on or beyond the fringe the human space. They were formed by groups
fleeing the central govenments (or who got lost). The only control ther
governor will have over these worlds is the force his will or his military.

Ships will be built in the core. Governors will have to buy ships from his
superiors with his tax revinue (kind of like the British East India company).
Taxes come from controled worlds (you get the picture) I envision that no one
out there will have the resources to field large armies. Even the militias
will be pretty small. Most worlds will be pretty thinly populated. The
loyalties of various worlds will vary (ie. a lot of them can be bought) again
like the Mogul Princes in India.

From: John Leary <john_t_leary@y...>

Date: Sun, 14 Jun 1998 21:14:21 -0700

Subject: Re: Comunication & travel

> Tim

Sounds like an interesting place to me! Unfortunitely I like to play Kra'Vak
half the time. Bye for now,

From: Geoffrey Stewart <Geoffrey_Stewart@u...>

Date: 15 Jun 1998 14:32:38 +1000

Subject: RE: Comunication & travel

Hello All <snip>
> 1. The is no FTL communications. The fastest way to communicate is by
Why do the couriers need crews.? We know AI exists in the FT universe, so
perhaps communication would be by AI controlled express boats, which jump in
system, download data to another boat, which jumps out, then recharges,
uploads data and jumps out itself. Becasue they have no human crews, they
could jump quickly, and there could be reqgular streams (say every hour) of
these arriving and leaving, thus communications would NOT be insatntaneous but
perhaps only half a day from one side of Human space to the other.

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 15 Jun 1998 14:01:49 -0500

Subject: Re: Comunication & travel

Tim spake thusly upon matters weighty:
> Private worlds. These are worlds in which a private group has for

An interesting pair of books Hero and Not For Glory, by Joel
Rosenberg, revolved around Metzada (sp?) - the new Israeli colony in
space after they were booted off Earth. They had few resources so
rented out their human resource as mercenaries - some of the best in
known space. A tough planet to take, since it was the base of the largest
single mercenary force in space.... but they had to watch who they alienated
because they were dependent on outside sources for so much stuff.

Interesting campaign background Tim.

Tom.
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From: Tim Schmidt <tims@t...>

Date: Mon, 15 Jun 1998 15:30:16 -0700

Subject: Re: Comunication & travel

Good idea, But the colonial governor will have to pay for them out of ship
budget. IE will be more expensive than people. I will allow it but don't know
if many of the players will be able to have that many courier ships sitting
and waiting for messages.

Tim

> Geoffrey Stewart wrote:

> Hello All